Post by Amairgen on Jul 26, 2016 20:07:45 GMT -8
1) The two systems for Arti Drops by Tradians on the Tartarus facet are now active on the 'Live Server'.
These systems work independntly of each other so both could be triggered by the same kill resulting on two Artifacts dropping.
First System (the Equipment 'Luck' property does not apply):
When ever a Tradian monster in a Tartarus dungeon with high 'Fame' (20,000 or higher) is killed there is a 5% chance you will find an Artifact in with its loot.
The Tartarus dungeon 'themed' Arti drops on this system are the same as used here in the past.
Armor Sets and related Shields:
Avarice - Rogue set (Assassin-Jackal) / Adventurer set (Fire)
Devious - Rogue set (Harrower-Shadowlords) / Mage set (Sorceress-Midnight)
Draggle - Rogue set (ShadowDancer) / Adventurer set (Ranger-Hunters)
Dubious - Adventurer set (Fortune-FallenKing) / Warrior set (Dragonheart-Phoenix)
Shaitan - Mage set (Arcane-Ageis) / Warrior set (Bane-Inquisitors)
Tears - Warrior set (Insight-Knights) / Mage set (Druid-Floriane)
Terathan Keep - Warrior set (Holy-Nobility) / Mage set (Divine) / Adventurer set (Totem)
Jewellery and Weapons:
Atlantis - Jewellery / Polearms weapons
Fire - Jewellery / Axes / Bashing weapons
Ice - Jewellery / Ranged weapons
Warren - Jewellery / Bladed weapons
This system should help Arti Hunters collect specific items without needing the 'Luck' property on their equipment.
Second System (the Equipment 'Luck' property does apply):
When ever a Tradian monster anywhere on Tartarus (inside or outside dungeons) with high 'Fame' (20,000 or higher) is killed there is a chance that a totaly random Artifact (or other semi-rare item) will be dropped in your backpack and a shard wide message broadcast.
With this second system drop chances are affected by the cummulative 'Luck' property on your equipment.
Luck <= 100 then chance = 1%
Luck <= 200 then chance = 2%
Luck <= 300 then chance = 3%
Luck <= 400 then chance = 3.5%
Luck <= 500 then chance = 4%
Luck <= 600 then chance = 4.5%
Luck <= 700 then chance = 5%
Luck <= 800 then chance = 6%
Luck <= 900 then chance = 7%
Luck <= 1000 then chance = 8%
Luck <= 1200 then chance = 10%
Luck <= 1400 then chance = 10.5%
Luck <= 1600 then chance = 11%
Luck <= 1800 then chance = 11.5%
Luck <= 2000 then chance = 12%
Luck <= 2300 then chance = 12.5%
Luck <= 2600 then chance = 13%
Luck <= 3000 then chance = 13.5%
Luck <= 3500 then chance = 14%
Luck >= 3501 then chance = 15%
The shard wide message broadcast by this system indicates that your 'Luck' was involved.
2) When the Medeis Incantatrix chant book is spellbound by St. Elmo the resulting book will now take the appearance (and Special Moves) of a Katana when equipped.
3) Given their difficulty, the drops on the following monsters has been improved:
- Molpe the siren boss in one of the Red Tower Tests
- The devil 'Beelzabub' who appears in three locations under various different names
These systems work independntly of each other so both could be triggered by the same kill resulting on two Artifacts dropping.
First System (the Equipment 'Luck' property does not apply):
When ever a Tradian monster in a Tartarus dungeon with high 'Fame' (20,000 or higher) is killed there is a 5% chance you will find an Artifact in with its loot.
The Tartarus dungeon 'themed' Arti drops on this system are the same as used here in the past.
Armor Sets and related Shields:
Avarice - Rogue set (Assassin-Jackal) / Adventurer set (Fire)
Devious - Rogue set (Harrower-Shadowlords) / Mage set (Sorceress-Midnight)
Draggle - Rogue set (ShadowDancer) / Adventurer set (Ranger-Hunters)
Dubious - Adventurer set (Fortune-FallenKing) / Warrior set (Dragonheart-Phoenix)
Shaitan - Mage set (Arcane-Ageis) / Warrior set (Bane-Inquisitors)
Tears - Warrior set (Insight-Knights) / Mage set (Druid-Floriane)
Terathan Keep - Warrior set (Holy-Nobility) / Mage set (Divine) / Adventurer set (Totem)
Jewellery and Weapons:
Atlantis - Jewellery / Polearms weapons
Fire - Jewellery / Axes / Bashing weapons
Ice - Jewellery / Ranged weapons
Warren - Jewellery / Bladed weapons
This system should help Arti Hunters collect specific items without needing the 'Luck' property on their equipment.
Second System (the Equipment 'Luck' property does apply):
When ever a Tradian monster anywhere on Tartarus (inside or outside dungeons) with high 'Fame' (20,000 or higher) is killed there is a chance that a totaly random Artifact (or other semi-rare item) will be dropped in your backpack and a shard wide message broadcast.
With this second system drop chances are affected by the cummulative 'Luck' property on your equipment.
Luck <= 100 then chance = 1%
Luck <= 200 then chance = 2%
Luck <= 300 then chance = 3%
Luck <= 400 then chance = 3.5%
Luck <= 500 then chance = 4%
Luck <= 600 then chance = 4.5%
Luck <= 700 then chance = 5%
Luck <= 800 then chance = 6%
Luck <= 900 then chance = 7%
Luck <= 1000 then chance = 8%
Luck <= 1200 then chance = 10%
Luck <= 1400 then chance = 10.5%
Luck <= 1600 then chance = 11%
Luck <= 1800 then chance = 11.5%
Luck <= 2000 then chance = 12%
Luck <= 2300 then chance = 12.5%
Luck <= 2600 then chance = 13%
Luck <= 3000 then chance = 13.5%
Luck <= 3500 then chance = 14%
Luck >= 3501 then chance = 15%
The shard wide message broadcast by this system indicates that your 'Luck' was involved.
2) When the Medeis Incantatrix chant book is spellbound by St. Elmo the resulting book will now take the appearance (and Special Moves) of a Katana when equipped.
3) Given their difficulty, the drops on the following monsters has been improved:
- Molpe the siren boss in one of the Red Tower Tests
- The devil 'Beelzabub' who appears in three locations under various different names