|
Post by Amairgen on Apr 19, 2015 8:12:21 GMT -8
SpellCrafting:Spellcrafting has been reworked with the Enhanced Artifacts to make both systems more interesting and valuable. As before . . crafted items can be spellcrafted to add/edit up to five properties. Now artifacts that have been enhanced (to a level that marks them as Invunerable or Vanquishing) can also be spellcrafted. Spellcrafters will be able to add/edit many more properties on these special items (see tables below). When spellcrafting: The Destroy Chance is 20% The Explode Chance is 20% Explosion damage to the crafter is 10 to 30 On the Quest for spellcrafting items: The chance that a spellcrafting book will drop as loot is 3%; The chance that a spellcrafting gem will drop as loot is 35% The number of recharge jewels dropped is 3 but we also have many special monsters that also drop recharge jewels. In order to spellcraft: The Minimum Inscription skill requred = 105 The Minimum Alchemy skill required = 105 __________________________________________________________________ Spellcrafts for Item Types1) Armor and Shields:Hardened = add 5 properties Fortified = add 7 properties Invunerable = add 10 properties 2) Weapons:Force = add 5 properties Power = add 7 properties Vanquishing = add 9 properties 3) Jewellery:Enhanced = add 8 properties 4) Hats:Various = add 8 properties Note: See above the table for the number of Properties that can be added to enhanced Artifacts' __________________________________________________________________ Spellcraft - Minumum to Maximum Values __________________________________________________________________
|
|
|
Post by Amairgen on Apr 20, 2015 12:02:10 GMT -8
Durability has been added to the list of Spellcrafting properties that can be used. The Durability property can be added/editd to Armor, Shields, Weapons and Hats.
Note: You can also use 'Powder of Fortifying' and one of the various crafter 'Repair Deeds' to affect the durability on many of these items.
|
|
|
Post by stranger on Jan 2, 2017 17:08:13 GMT -8
Sticky, plz
|
|
|
Post by appolon on Jan 3, 2017 7:49:01 GMT -8
Amairgen, any plans to add shash, doublet, shoes, cape, cloak and spellbooks to the spellcrafted items? Thanks Appolon Guildmaster Circle of Magi
|
|
|
Post by Amairgen on Jan 3, 2017 8:41:09 GMT -8
At the moment . . no imminent plans on additional items. This is not to say . . 'never' and some of the items you mention are well worthy of a look.
Thank you
|
|
|
Post by Calcifer on Jun 2, 2017 14:09:43 GMT -8
Hey,
Just a couple of questions/points,
First off, I'm 110 scribe and only gm alchemy and I can spellcraft... following from this: Does the likelihood of destroying an item go down based on skill level or is it always 20%. (Potentially makes me terrified to spellcraft an arti) 😅 Does the amount of attribute you add increase based on any factor? Luck/skill level/etc? Or is it purely random? And is it cumulative/can you try again once you've added a particular attribute but the stat was lame (e.g 1% hci) Following from the last one, if it is cumulative or you can try improve the stat. Can you essentially re-roll a predetermined stat on an item. E.g an arti with 5%hci, could you improve this to the max without it considering you using an extra property? So you'd still have 9 left on a vanquishing?
Figure i'd best ask before wasting many resources. 👍
|
|
|
Post by telchar on Jun 2, 2017 15:08:11 GMT -8
the 20% chance to destroy is only upon fail, so first you must roll a fail and then roll a destroy
If I am not mistaken your skill level will have an impact on the how high you can get, but you can still hit low numbers. (I may be wrong on this one)
The stats are not cumulative, but you can keep trying until you get a stat level you are happy with
The HCI will count as an attribute. Even if you choose not to try and improve the HCI it would still count as a property
|
|
|
Post by kendrkin on Jun 2, 2017 15:54:47 GMT -8
Sooo.. in my experience, there was almost no point crafting till I had 120/120. I tried but the results were very low. I have found the chance of FAIL is about 20% but the chance of catastrophic failure (aka destruction of the item) is much lower, maybe 5%? It does happen but it doesn't seem to happen that often.
As to the properties, I -think- it works that if it has the property it doesn't consume a property to augment it. However natural abilities like durability or resists (fire physical energy and whatnot) seem to take an additional slot if you augment them..
|
|
|
Post by Calcifer on Jun 3, 2017 4:26:31 GMT -8
Really helpful info guys, thanks very much! Feeling much more prepared to work on some gear! 👍
One more question:
I'm under the impression that we can enhance artifacts to make them a higher tier (to get to vanquishing), does this effect the attributes on the items at all? (Again using hci, 5% + 5% = 10% or remain at 5%?)
And what would happen if you were to spellcraft an artifact so it has 5 properties, and then combine it with another. Do the spellcrafted properties dissapear/remain?
If they remain. What happens if you combine two artis with augments which totals more than the maximum properties allowed (5 + 5 different properties but max is 9 on vanquishing weapon)?
I know i'm probably over thinking it, but honeslty i'm addicted atm and until my baby is born i'm getting in as much time as i can!
Also, side note, i'm looking for an lrc sc gem if anyone has one going?! 😂
|
|
|
Post by Calcifer on Jun 3, 2017 4:27:23 GMT -8
Sorry. Guess that's more than one question!
|
|
|
Post by Amairgen on Jun 3, 2017 5:14:27 GMT -8
I'm under the impression that we can enhance artifacts to make them a higher tier (to get to vanquishing), does this effect the attributes on the items at all? (Again using hci, 5% + 5% = 10% or remain at 5%?) And what would happen if you were to spellcraft an artifact so it has 5 properties, and then combine it with another. Do the spellcrafted properties disapear/remain? If they remain. What happens if you combine two artis with augments which totals more than the maximum properties allowed (5 + 5 different properties but max is 9 on vanquishing weapon)? Also, side note, i'm looking for an lrc sc gem if anyone has one going?! 1) The terms Vanquishing, Power, Force, Might or Invulnerable etc etc do not affect the item as they did long ago on OSI. Here they are applied to the increasing levels of Artifacts. When a Tinker 'enhances' an Artifact the properties are improved/added. At the highest level you can have more than five properties. Spellcrafters can then add, delete (disenchant) or even try tweaking existing properties. 2) and 3) When a Tinker 'enhances' an Artifact it will lose any spellcrafted properties. So . . up to you but . . recommended that spellcrafting on Artifacts be done after the 'enhancements' have been done and the desired 'Ancient Gems' have been added. 4) If all else fails in your attempt to obtain a spellcrafting jewel for your book . . then go to the King's Castle in the city of Britain and talk to Lord Hart (the King's Hand). He can sell many hard to find items (expensive but available). Good Luck *bows*
|
|
|
Post by Calcifer on Jun 3, 2017 8:43:36 GMT -8
Thanks Amairgen! Super excited to get into this! Will definitely work on my Alch/Scribe a bit more. Fingers crossed for a 105/115 tonight
|
|
|
Post by Calcifer on Jun 20, 2017 13:40:07 GMT -8
Hey Amairgen, Just wondering if you ever considered/would consider adding the 'use best weapon skill' property to the spell crafting book?
|
|
|
Post by Amairgen on Jun 21, 2017 5:47:54 GMT -8
Hey Amairgen, Just wondering if you ever considered/would consider adding the 'use best weapon skill' property to the spell crafting book? This was considered long ago and discarded to keep the Archery skill valid for those who played that style. There have been a few weapons drop in events that do have that property but they are very scarce.
|
|
|
Post by kendrkin on Jun 21, 2017 8:36:41 GMT -8
Hmm good point. It would make my Barcher far less 'Archery' if anyone could just snag a use best weapon skill bow..
On the other hand my merc would love such a bow.
|
|