Post by Amairgen on Jan 10, 2013 14:33:15 GMT -8
Razor User's Guide to Common Training Macros
(credit to Mara at RunUO 2010)
Section 10: Macros - Stealth, Swordsmanship, Tactics, Tailoring, Taste Identification
Stealth: In order to begin training stealth you must have attained at least 30 skill in Hiding. Paying for some initial training at a thief guildmaster for both the Hiding and Stealth skills is a good way to get started. Vandoren at West Britian Bank and Odessa at the poker table at the Inn in Delucia are some of the easier to find thief guildmasters. This macro can take you all the way to GM in both skills. Hiding has no real prerequisites, but you will get the best gains if you train outside of guardzone. In order to train stealth, in addition to needing at least 30 skill in Hiding, you will have to wear progressively heavier armor to get gains. You can mix and match different pieces of armor, but you will know that you are wearing too much if you get the system message ‘You could not hope to move quietly wearing this much armor’. If you get that message, remove some of your armor pieces, or use less clunky armor and try again. You cannot get gains unless you have a chance to succeed and a chance to fail. A variation on the macro provided is to record yourself using two different moongates and incorporate this into the macro in order to eliminate the ~10sec skill delay associated with Hiding. This works because using a moongate automatically hides you, but you are potentially vulnerable to getting killed by a PK, though it is somewhat unlikely (since moongates are in guardzone and you are hidden most of the time).
UseSkill Stealth
If (SysMessage you must hide first)
Pause 10.00sec – 10000ms – Adjust if necessary
UseSkill Hiding
End If
If (SysMessage you fail in your attempt to move unnoticed.)
Pause 10.00sec – 10000ms – Adjust if necessary
UseSkill Hiding
End If
Pause 10.00sec – 10000ms – Adjust if necessary
Loop - Enabled
!Loop
Assistant.Macros.UseSkillAction|47
Assistant.Macros.IfAction|4|0|you must hide first
Assistant.Macros.PauseAction|00:00:10
Assistant.Macros.UseSkillAction|21
Assistant.Macros.EndIfAction
Assistant.Macros.IfAction|4|0|you fail in your attempt to move unnoticed.
Assistant.Macros.PauseAction|00:00:10
Assistant.Macros.UseSkillAction|21
Assistant.Macros.EndIfAction
Assistant.Macros.PauseAction|00:00:10
Swordsmanship: (UOT NOTE- the Arete Melee Pits and Training Weapons are designed to assist Warriors. Monsters spawned using the 'Levers' will last 20 minutes)
One of the easier methods of training this skill to GM is to utilize an alt character on a second account to spar with. The swordsmanship macro will automatically equip a katana (the fastest weapon for the class) to your hand so you do not need to worry about your weapon breaking. You should purchase an abundance of store bought katanas from an NPC blacksmith since they will do the least amount of damage. While you are sparring, you will be healing the opponent that you are hitting. This is the best choice for healing since you will not be interrupted by weapon hits and it is much faster to heal someone else than it is yourself. Do not forget to set the defender as your Last Target using Set Last Target or one of the other Razor targeting commands. If desired, you can also modify the attacker macro to use Magery healing instead to heal your opponent. As for the alternate character that you are sparring against, a macro is provided that will automatically equip a plate tunic and plate legs so that you will have armor on. Keep plenty of spares in the defender’s pack to be reequipped when the original ones wear out. It is important that you tab in and out of combat on the alt character after initiating combat so that they will not be fighting back. The alternate character should be holding the weapon that they are trained in (unless wrestling is their melee skill), and they will need to be trained (roughly 60-100 displayed skill) in their weapon skill as well for you to take the attacker to GM in swordsmanship. Note: For the two macros, it is essential that you record yourself lifting the weapon and armor and dropping them onto your own characters to equip them, replacing the macro line items that are there by default. This is because your character’s weapon and armor slots are unique to the character. If you fail to do this, the macros will not function properly. You can also train both characters at the same time by modifying the macros.
Swords Attacker (the character being trained)
Lift katana (13FF) – 1 – Convert to Lift by Type
Equip to 0xXXXXX (L:LeftHand) – You must replace this with what you record
Pause .70sec – 700ms – Adjust if necessary
Exec: Drop What You are Currently Holding – A precaution to ensure the macro keeps working
Exec: Clear Drag/Drop Queue – A precaution to ensure the macro keeps working
Exec: Bandage LastTarget
Pause 6.00sec – Adjust as needed to keep the defender healed
!Loop
Assistant.Macros.LiftTypeAction|5119|1
Assistant.Macros.DropAction|0x2CB28|(0, 0, 0)|2
Assistant.Macros.PauseAction|00:00:00.7000000
Assistant.Macros.HotKeyAction|1309|
Assistant.Macros.HotKeyAction|1389|
Assistant.Macros.HotKeyAction|1026|
Assistant.Macros.PauseAction|00:00:06
Melee Defender (the character being hit)
Lift platemail (1415) – 1 – Convert to Lift by Type
Equip to 0xXXXXX (L:InnerTorso) – You must replace this with what you record
Pause .70sec – 700ms – Adjust if necessary
Lift platemail (1411) – 1 – Convert to Lift by Type
Equip to 0xXXXXX (L:LastUserValid) – You must replace this with what you record
Pause .70sec – 700ms – Adjust if necessary
Exec: Drop What You are Currently Holding – A precaution to ensure the macro keeps working
Exec: Clear Drag/Drop Queue – A precaution to ensure the macro keeps working
Pause 2.00sec
!Loop
Assistant.Macros.LiftTypeAction|5141|1
Assistant.Macros.DropAction|0x9C78B|(0, 0, 0)|13
Assistant.Macros.PauseAction|00:00:00.7000000
Assistant.Macros.LiftTypeAction|5137|1
Assistant.Macros.DropAction|0x9C78B|(0, 0, 0)|24
Assistant.Macros.PauseAction|00:00:00.7000000
Assistant.Macros.HotKeyAction|1309|
Assistant.Macros.HotKeyAction|1389|
Assistant.Macros.PauseAction|00:00:02
Tactics: (UOT NOTE- the Arete Melee Pits and Training Weapons are designed to assist Warriors. Monsters spawned using the 'Levers' will last 20 minutes)
The tactics skill is trained automatically when successfully striking an opponent with any of the melee skills. To ensure the quickest gains, use the fastest weapon for the skill that you are proficient in and target a character that you have a 100% chance to hit. This can be accomplished by placing a weapon in your target’s hand that they are ‘not’ proficient in. Alternatively, you can simply train tactics along with the training of your melee skill, and they will both rise in skill at approximately the same rate.
Tailoring: (UOT NOTE- the Arete Crafthall by the village center square has the control items needed by crafters)
This macro simply continues making whatever it is that you made last with your sewing kit. A good progression to go through for training the skill to GM is to get some initial training from an NPC tailor and then craft the following: Fancy Shirt (25-45 displayed tailoring skill), Cloak (45-60), Leather Gloves (60-70), Female Leather Armor (70-75), Oil Cloth (75-97), Studded Gorget (97-100). You will likely want to recall around and sell the items that you have successfully crafted to NPC tailors, blacksmiths, and armorers to recoup some of your costs. Tailoring can be a good way to make money in general when you are starting out. You can also incorporate line items into the macro to cut up the items that you create, if desired, to recoup half of the material used to craft them.
Double Click (sewing kit (0F9D)) – Right-click->Convert to DClick by type
Wait For Gump (Any) – Right-click->Edit timeout to 1sec
GumpResponse (Button 21) - This is the Make Last selection
Wait For Gump (Any) – Right-click->Edit timeout to 2sec
Loop – Enabled
!Loop
Assistant.Macros.DoubleClickTypeAction|3997|True
Assistant.Macros.WaitForGumpAction|949095101|False|1
Assistant.Macros.GumpResponseAction|21|0|0
Assistant.Macros.WaitForGumpAction|949095101|False|2
Taste Identification: Target a piece of food with set last target and then run the macro. The macro will continue to use the taste identification skill at ~1 sec intervals to raise the skill to GM.
UseSkill Taste Identification
Wait for Target – Right-click->Edit Timeout to 1sec
Exec: Last Target
Pause .85sec – 850ms – Adjust as necessary.
Loop - Enable
!Loop
Assistant.Macros.UseSkillAction|36
Assistant.Macros.WaitForTargetAction|1
Assistant.Macros.LastTargetAction
Assistant.Macros.PauseAction|00:00:00.8500000
(credit to Mara at RunUO 2010)
Section 10: Macros - Stealth, Swordsmanship, Tactics, Tailoring, Taste Identification
Stealth: In order to begin training stealth you must have attained at least 30 skill in Hiding. Paying for some initial training at a thief guildmaster for both the Hiding and Stealth skills is a good way to get started. Vandoren at West Britian Bank and Odessa at the poker table at the Inn in Delucia are some of the easier to find thief guildmasters. This macro can take you all the way to GM in both skills. Hiding has no real prerequisites, but you will get the best gains if you train outside of guardzone. In order to train stealth, in addition to needing at least 30 skill in Hiding, you will have to wear progressively heavier armor to get gains. You can mix and match different pieces of armor, but you will know that you are wearing too much if you get the system message ‘You could not hope to move quietly wearing this much armor’. If you get that message, remove some of your armor pieces, or use less clunky armor and try again. You cannot get gains unless you have a chance to succeed and a chance to fail. A variation on the macro provided is to record yourself using two different moongates and incorporate this into the macro in order to eliminate the ~10sec skill delay associated with Hiding. This works because using a moongate automatically hides you, but you are potentially vulnerable to getting killed by a PK, though it is somewhat unlikely (since moongates are in guardzone and you are hidden most of the time).
UseSkill Stealth
If (SysMessage you must hide first)
Pause 10.00sec – 10000ms – Adjust if necessary
UseSkill Hiding
End If
If (SysMessage you fail in your attempt to move unnoticed.)
Pause 10.00sec – 10000ms – Adjust if necessary
UseSkill Hiding
End If
Pause 10.00sec – 10000ms – Adjust if necessary
Loop - Enabled
!Loop
Assistant.Macros.UseSkillAction|47
Assistant.Macros.IfAction|4|0|you must hide first
Assistant.Macros.PauseAction|00:00:10
Assistant.Macros.UseSkillAction|21
Assistant.Macros.EndIfAction
Assistant.Macros.IfAction|4|0|you fail in your attempt to move unnoticed.
Assistant.Macros.PauseAction|00:00:10
Assistant.Macros.UseSkillAction|21
Assistant.Macros.EndIfAction
Assistant.Macros.PauseAction|00:00:10
__________________________________________________________________
Swordsmanship: (UOT NOTE- the Arete Melee Pits and Training Weapons are designed to assist Warriors. Monsters spawned using the 'Levers' will last 20 minutes)
One of the easier methods of training this skill to GM is to utilize an alt character on a second account to spar with. The swordsmanship macro will automatically equip a katana (the fastest weapon for the class) to your hand so you do not need to worry about your weapon breaking. You should purchase an abundance of store bought katanas from an NPC blacksmith since they will do the least amount of damage. While you are sparring, you will be healing the opponent that you are hitting. This is the best choice for healing since you will not be interrupted by weapon hits and it is much faster to heal someone else than it is yourself. Do not forget to set the defender as your Last Target using Set Last Target or one of the other Razor targeting commands. If desired, you can also modify the attacker macro to use Magery healing instead to heal your opponent. As for the alternate character that you are sparring against, a macro is provided that will automatically equip a plate tunic and plate legs so that you will have armor on. Keep plenty of spares in the defender’s pack to be reequipped when the original ones wear out. It is important that you tab in and out of combat on the alt character after initiating combat so that they will not be fighting back. The alternate character should be holding the weapon that they are trained in (unless wrestling is their melee skill), and they will need to be trained (roughly 60-100 displayed skill) in their weapon skill as well for you to take the attacker to GM in swordsmanship. Note: For the two macros, it is essential that you record yourself lifting the weapon and armor and dropping them onto your own characters to equip them, replacing the macro line items that are there by default. This is because your character’s weapon and armor slots are unique to the character. If you fail to do this, the macros will not function properly. You can also train both characters at the same time by modifying the macros.
Swords Attacker (the character being trained)
Lift katana (13FF) – 1 – Convert to Lift by Type
Equip to 0xXXXXX (L:LeftHand) – You must replace this with what you record
Pause .70sec – 700ms – Adjust if necessary
Exec: Drop What You are Currently Holding – A precaution to ensure the macro keeps working
Exec: Clear Drag/Drop Queue – A precaution to ensure the macro keeps working
Exec: Bandage LastTarget
Pause 6.00sec – Adjust as needed to keep the defender healed
!Loop
Assistant.Macros.LiftTypeAction|5119|1
Assistant.Macros.DropAction|0x2CB28|(0, 0, 0)|2
Assistant.Macros.PauseAction|00:00:00.7000000
Assistant.Macros.HotKeyAction|1309|
Assistant.Macros.HotKeyAction|1389|
Assistant.Macros.HotKeyAction|1026|
Assistant.Macros.PauseAction|00:00:06
Melee Defender (the character being hit)
Lift platemail (1415) – 1 – Convert to Lift by Type
Equip to 0xXXXXX (L:InnerTorso) – You must replace this with what you record
Pause .70sec – 700ms – Adjust if necessary
Lift platemail (1411) – 1 – Convert to Lift by Type
Equip to 0xXXXXX (L:LastUserValid) – You must replace this with what you record
Pause .70sec – 700ms – Adjust if necessary
Exec: Drop What You are Currently Holding – A precaution to ensure the macro keeps working
Exec: Clear Drag/Drop Queue – A precaution to ensure the macro keeps working
Pause 2.00sec
!Loop
Assistant.Macros.LiftTypeAction|5141|1
Assistant.Macros.DropAction|0x9C78B|(0, 0, 0)|13
Assistant.Macros.PauseAction|00:00:00.7000000
Assistant.Macros.LiftTypeAction|5137|1
Assistant.Macros.DropAction|0x9C78B|(0, 0, 0)|24
Assistant.Macros.PauseAction|00:00:00.7000000
Assistant.Macros.HotKeyAction|1309|
Assistant.Macros.HotKeyAction|1389|
Assistant.Macros.PauseAction|00:00:02
__________________________________________________________________
Tactics: (UOT NOTE- the Arete Melee Pits and Training Weapons are designed to assist Warriors. Monsters spawned using the 'Levers' will last 20 minutes)
The tactics skill is trained automatically when successfully striking an opponent with any of the melee skills. To ensure the quickest gains, use the fastest weapon for the skill that you are proficient in and target a character that you have a 100% chance to hit. This can be accomplished by placing a weapon in your target’s hand that they are ‘not’ proficient in. Alternatively, you can simply train tactics along with the training of your melee skill, and they will both rise in skill at approximately the same rate.
__________________________________________________________________
Tailoring: (UOT NOTE- the Arete Crafthall by the village center square has the control items needed by crafters)
This macro simply continues making whatever it is that you made last with your sewing kit. A good progression to go through for training the skill to GM is to get some initial training from an NPC tailor and then craft the following: Fancy Shirt (25-45 displayed tailoring skill), Cloak (45-60), Leather Gloves (60-70), Female Leather Armor (70-75), Oil Cloth (75-97), Studded Gorget (97-100). You will likely want to recall around and sell the items that you have successfully crafted to NPC tailors, blacksmiths, and armorers to recoup some of your costs. Tailoring can be a good way to make money in general when you are starting out. You can also incorporate line items into the macro to cut up the items that you create, if desired, to recoup half of the material used to craft them.
Double Click (sewing kit (0F9D)) – Right-click->Convert to DClick by type
Wait For Gump (Any) – Right-click->Edit timeout to 1sec
GumpResponse (Button 21) - This is the Make Last selection
Wait For Gump (Any) – Right-click->Edit timeout to 2sec
Loop – Enabled
!Loop
Assistant.Macros.DoubleClickTypeAction|3997|True
Assistant.Macros.WaitForGumpAction|949095101|False|1
Assistant.Macros.GumpResponseAction|21|0|0
Assistant.Macros.WaitForGumpAction|949095101|False|2
__________________________________________________________________
Taste Identification: Target a piece of food with set last target and then run the macro. The macro will continue to use the taste identification skill at ~1 sec intervals to raise the skill to GM.
UseSkill Taste Identification
Wait for Target – Right-click->Edit Timeout to 1sec
Exec: Last Target
Pause .85sec – 850ms – Adjust as necessary.
Loop - Enable
!Loop
Assistant.Macros.UseSkillAction|36
Assistant.Macros.WaitForTargetAction|1
Assistant.Macros.LastTargetAction
Assistant.Macros.PauseAction|00:00:00.8500000
__________________________________________________________________