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Post by illistyl on Apr 13, 2013 0:03:30 GMT -8
Just wondering if runic sewing kits are working as they should. Been trying to make some lower reagent items.
Going by UOGuide Lower Reagent Cost Intensity Range = 1 - 20% Spined kits have a 40% - 100% so should be a chance of 8% - 20% lrc Horned kits a 45% - 100% = 9% - 20% lrc Barbed kits 50% - 100% = 10% - 20% lrc
I've used 1x spined 2x horned 1 dragon and 1x deamon. 9% lrc is the best I got
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Post by Amairgen on Apr 13, 2013 6:06:41 GMT -8
LRC has been tamed here in support of those planting, growing and selling reagents. We are not saying you can't get to 100% (with combinations of high end resources/runics/spellcrafting or some nice drops) but the goal was to max LRC out at around 80%
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Post by illistyl on Apr 13, 2013 9:40:16 GMT -8
I wouldn't have thought selling reagents would be affected so much since Alchemy and Inscription use most and LRC doesn't work with them.
So....Are we saying 80% of the Intensity Range so the max would be 16% lrc on a crafted item? Or are we saying 80ish% from 8 slots (head, hand, arm, legs, chest, neck, wrist and finger) so 10%lrc on items? Don't want to be wasting runic kits when I could be using the Arete gauntlet items with 10% on.
Also I've been training fishing for the last week to go get some white pearls for the magical jewelery. Will that bracelet be affected? will it still have the 20%lrc chance?
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Post by Amairgen on Apr 13, 2013 19:24:55 GMT -8
The intent is to have the 80% be the total of all items combined. I know that this can be exceeded in some cases. May need more fine tuning. But . . always open to input.
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Post by illistyl on Apr 13, 2013 22:42:35 GMT -8
Well in my opinion its a kick in a painful place for crafters. Being able to craft a 100% lrc suit takes time, resources etc. Being able to craft a 70's resist suit with 100% lrc is an achievment.
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Post by Calcifer on Apr 14, 2013 7:05:01 GMT -8
It is possible, I am currently using a full LRC suit. It just takes some very good jewelry aswell.
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Post by Amairgen on Apr 14, 2013 7:22:50 GMT -8
Yes - Ash pointed that out to me. It is something that is being reviewed along with the Spellcrafting question. *thx*
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Post by illistyl on Apr 14, 2013 22:39:39 GMT -8
So really, we're back to the thing that killed crafting back in the day.....You can't compete with monster drops.
Also. Your reagent gardeners selling point. Gardeners are kind of limited to their prices because we have florists in the game now, selling decorative plants.
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Post by illistyl on Apr 15, 2013 2:41:57 GMT -8
Just checked and I have a 100% and a mid 90's though using nothing I've crafted.
Look at it from this point of view.
Start a new character, 50 tailor, 50 any other skill. Go collect flax and train your skill up. Collect all the bods you can. Do the tailor quest as often as you can when you reach 100. Collecting Bods every 2 hours for a month and theres a chance you'll get the right bods to get a spined runic kit as a reward. You might get 4-5 pieces with the 9%lrc on. so you'd be at maybe 45%lrc from this after 1 month (a guess). The tailor quest you get a 23ish% chance of an exceptional so 1 in 4 quests you'll get a reward. 1 in 5 rewards (a guess) you get a runic sewing kit (15 charges). you might get 2-3 pieces of 9% from this. So. For a tailor it'll take several weeks to get 54%lrc.
Start a new character. 50 magery, 50 inscription. Make a blade spirit scroll and put it in your book. Go to the meditation room for an hour or 2 and click the statues. Go to the stage coach and macro eval int on the driver and 4 horses (probably GM in 3-5 hours). Buy some black pearls and pick some nightshade. Go to the gauntlet and run the quest with blade spirits. You'll get several pieces of armor here that definitely have 9% and maybe even 10%lrc. do this a few times and you'll have in a day or 2 what a tailor took a month to make.
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Post by Amairgen on Apr 15, 2013 7:21:12 GMT -8
Nice observations. I completely agree that is not balance. There are three ways to adjust this. I will ponder it and do something soon.
Thank you
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Post by illistyl on Apr 27, 2013 8:30:09 GMT -8
I see your solution was to reduce the Arete gauntlet armor lrc properties.
I still think the runic kits should be able to craft to 20%lrc.
Your point about gardeners growing reagents to sell. So NPCs sell reagents for 3 and 5 gps. A gardener could add 1gp per reagent to sell? maybe 2gp?
So your gardener sells 1000 bloodmoss, 1000 garlic and 1000 nightshade to another player at 2gp per reagent more than an NPC would sell them. 1000 Bloodmoss 7000gp 1000 Garlic 5000gp 1000 Nightshade 5000gp total 17000gp.....nice return.
Now......Keep the reagents....chop a few trees.....make a few scrolls Make 1000 incognito scrolls and sell to a NPC, who will always be there and willing to buy them. 45000gp.....almost 3x what you could make selling them as reagents.
As I said before. Crafters recalling around with a 100% LRC suit will never use enough reagents as a training Alchemist or Scribe.
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Post by Amairgen on Apr 27, 2013 11:14:15 GMT -8
As time passes and players get set up . . . the NPC vendors will sell less and charge more. They will also pay less for items.
It is hard to say how or when this will be phased in but it is in the master plan. Actually it may not hurt right now to look at what is paid by NPCs for scrolls.
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Post by illistyl on Apr 27, 2013 12:30:35 GMT -8
Then wouldn't that make it not worth while to loot scrolls from monsters for that extra bit of gold. Harder to get the funds together to place a small plot or even buy reagents to train inscription or alchemy.
Another thing comes to mind. Your nerf of the Gauntlet armor (down to 3% blue and 5% green?) and now the price for scrolls (lots drop in the gauntlet)....
And the Mage still gets to GM with no reagents with 18% lrc, it just takes a couple of days longer....'more reagents are needed for this spell'
It still only affects the crafter. A 100%lrc suit was something that actually sold well.
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Post by Amairgen on Apr 27, 2013 14:03:38 GMT -8
Okay - I understand a lot of things are interconnected and may take a number of tweaks to get right.
The goal is for a balanced economy and a community where crafters play a more important role than on other shards.
It would be nice if NPC vendors played a smaller role but I do see the need for players to make gold selling loot. At the same time we do not want multi-millionaires after a few weeks (and we have already had three).
If 80% LRC is our best set then (for those who find that important) - I believe they will sell well also.
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Post by illistyl on Apr 27, 2013 20:02:19 GMT -8
So...now we need some information....as i said the max I got from them runic kits was 9%....is this the max?
The tinker white pearl bracelet..... Now I spent a couple of weeks fishing to GM so I could get white pearls to make these. I spent weeks mining, I used up nearly every ingot I had in getting my tinker to legendary (12,000 coloured, Dull - Verite on the last 5.0) so I wouldn't waste so many resources attempting to make this bracelet. What is the max lrc on this bracelet?
We do know that monster loot can have higher lrc than 9% because I have 2 pieces at 14%. So again the crafter doesn't compete with looted items.
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