Post by Sargoth on Oct 4, 2023 2:07:08 GMT -8
Hello everyone ,
as someone who loves a Tamer playstyle I spent a decent time checking out most of the pets available here.
The build and playstyle is well developed, fun and enjoyable to play however, I see some areas that could improve from already pretty good into something great.
I measured how long it took for my pets to kill a Swoop 1v1. I kept healing all my pets as some of them wouldn't survive a 1v1, some other would lose dmg by casting self-heal and anyway in standard scenario, Tamer heals his pets constantly.
Keep in mind several aspects of the pets:
+ Defenses and health of each Swoop varied a little bit as well as stats of my pets. Account 10% difference in results due to this.
+ All pets were pretty much untrained and at skill levels they had when tamed. This is around 70 for fighting skills for 3 slot AI pets, which means their performance will increase once trained up.
+ 5 slot AI pets are tamed with already trained skills, so their performance won't change much.
+ Each pet is different and can have a wide range of it's own strengths and weaknesses. Abilities, spells, combat behavior, various defenses, stamina levels, regen, healing and many more. I won't disclose these in details because I would just spoil the fun for you taming them and trying it yourself
Now to the suggestion
as someone who loves a Tamer playstyle I spent a decent time checking out most of the pets available here.
The build and playstyle is well developed, fun and enjoyable to play however, I see some areas that could improve from already pretty good into something great.
My aim with my suggestions is:
1) Make pets more diverse and some of them a bit stronger. Currently Drow Dragon is the go-to for almost every tamer because it's power is unmatched.
2) Give tamers a reason to keep taming even after they get their first pet of that type. Right now you tame your Worg or some other pet and you have little reason to continue hunting for better because the stats don't vary too much. Pets to a Tamer are like a weapon+armor are to a Warrior. Now imagine as a Warrior running into the wild, grabbing one thing in couple of minutes and that would give you a weapon+armor maxed out. You would have no reason to continue hunting. Suggestion to improve this further down below.
2) Give tamers a reason to keep taming even after they get their first pet of that type. Right now you tame your Worg or some other pet and you have little reason to continue hunting for better because the stats don't vary too much. Pets to a Tamer are like a weapon+armor are to a Warrior. Now imagine as a Warrior running into the wild, grabbing one thing in couple of minutes and that would give you a weapon+armor maxed out. You would have no reason to continue hunting. Suggestion to improve this further down below.
I also want to say that my aim isn't:
Make tamer any stronger than now. I believe the build/playstyle is very strong, cheap and easy to get into. I wouldn't suggest boosting it's top strength at the moment.
To have a rough idea how strong each pet is, I took most of them against a practice target and measured their strength.
Meet my practice target.. a Swoop!
An average Swoop has:
~1100 HP (+-100), 85% Phys res (+-5%), 60% other resistances (+-10%). It doesn't cast, it is poisonable and has decent HP with defenses to be a good practice target.
I measured how long it took for my pets to kill a Swoop 1v1. I kept healing all my pets as some of them wouldn't survive a 1v1, some other would lose dmg by casting self-heal and anyway in standard scenario, Tamer heals his pets constantly.
Here is a list of pets and their kill time of Swoop:
Pet | Time to kill (in sec) | Follower slots |
Roc | 1194 | 3 |
Orko | 926 | 3 |
Kolkhis | 610 | 3 |
Camazotz | 270 | 3 |
Basilisk | 260 | 3 |
Exalted Dragon | 226 | 3 |
Exalted White Wyrm | 213 | 3 |
Dybbuk | 191 | 3 |
Cacodaemon | 154 | 3 |
Night Terror | 154 | 5 |
Impundulu | 110 | 5 |
Exalted Hyriu | 100 | 4 |
Gigantopith | 95 | 5 |
Worg | 89 | 5 |
Smilodon | 87 | 5 |
Skelter | 84 | 5 |
Exalted Sphinx | 81 | 5 |
Wendigo | 71 | 5 |
Seilenoi | 63 | 5 |
Exalted Charger of the Fallen | 63 | 5 |
Drow Dragon (Legendary) | 15 | 6 |
-------------------------------- | --------------------- | --------------- |
Uber Mercenary | 42 | 5 |
Keep in mind several aspects of the pets:
+ Defenses and health of each Swoop varied a little bit as well as stats of my pets. Account 10% difference in results due to this.
+ All pets were pretty much untrained and at skill levels they had when tamed. This is around 70 for fighting skills for 3 slot AI pets, which means their performance will increase once trained up.
+ 5 slot AI pets are tamed with already trained skills, so their performance won't change much.
+ Each pet is different and can have a wide range of it's own strengths and weaknesses. Abilities, spells, combat behavior, various defenses, stamina levels, regen, healing and many more. I won't disclose these in details because I would just spoil the fun for you taming them and trying it yourself
I added an Uber Mercenary for comparison. Decently geared in Tradium-Spellcrafted gear and weapon.
Now to the suggestion
I gave this topic a decent thought and came up with this:
What if tameable AI pets would spawn with a really wide range of their stats, resistances, damage, damage types and even pet slot requirements.
An example:
A Kolkhis as it is now spawns with:
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage (fixed) 13 to 20
Damage type (fixed) 100% Physical
Pet slots 3
Resistances 30-70, physical might be more narrow around 60
This means that whatever Kolkhis you will find will never be much of a use and any Exalted Dragon will always be stronger.
Suggested change (to be discussed, but as example):
A (new) Kolkhis would spawn with:
Dex 25 to 500
Int 25 to 500
Str 150 to 1200
Hits 150 to 1200
Damage (variable) 5 to 40
Damage type (variable) 0-40% each type or similar. If Phys only then 10-200% Phys.
Pet slots 2-4
Resistances 10-85 each
Of course this is a rough example that would require fine tuning, but the idea is the following... As a skilled Tamer you now run through the world and find a Kolkhis.
By your current experience, you ignore it because you know it isn't worth your time.
But with the change you know you might find a well-rolled Kolkhis that could be actually a good pet even to a skilled and developed Tamer.
The chances are very, very low.. Usually you find an average pet or a weak one, but after weeks and weeks you might find one that has a good rolled Health and Damage, but maybe takes 4 slots instead of 3 and has low energy res.
It could be a strong pet and a great upgrade for you, you tame it.. and you will continue hunting for better ones still.
Suggested change (to be discussed, but as example):
A (new) Kolkhis would spawn with:
Dex 25 to 500
Int 25 to 500
Str 150 to 1200
Hits 150 to 1200
Damage (variable) 5 to 40
Damage type (variable) 0-40% each type or similar. If Phys only then 10-200% Phys.
Pet slots 2-4
Resistances 10-85 each
Of course this is a rough example that would require fine tuning, but the idea is the following... As a skilled Tamer you now run through the world and find a Kolkhis.
By your current experience, you ignore it because you know it isn't worth your time.
But with the change you know you might find a well-rolled Kolkhis that could be actually a good pet even to a skilled and developed Tamer.
The chances are very, very low.. Usually you find an average pet or a weak one, but after weeks and weeks you might find one that has a good rolled Health and Damage, but maybe takes 4 slots instead of 3 and has low energy res.
It could be a strong pet and a great upgrade for you, you tame it.. and you will continue hunting for better ones still.
The idea is that Tamers wouldn't use ONLY a Drow Dragon, which is a case now.
And also, Tamers don't really tame stuff anymore once they tame one specimen.
With this change, you might see one Tamer running with a Basilisk and a Camazotz.. another one with Gigantopith and Skelter, because he found both with 4 slot requirements, but they are weaker. And then you see a different person using a 7 slot Worg because it has great stats rolled.
This could bring some more variety to used pets, encourage constant pet-hunting for improvements and maybe even pet trading between players.
Of course, it would need to be balanced that nothing insanely well rolled at all stats will spawn.. or maybe with a 0,001% chance But having a really wide range in most categories and applied to only AI pets with their current spawn cooldown of around 48 hours could ensure this would take time to find a great one. Also, AI pets not being shrinkable is quite a disadvantage.. sometimes major disadvantage to a Tamer. This could give them a needed boost
What do you think guys? Feel free to add up your points, ideas or tear this suggestion apart if you don't like it
Enjoy the game and have a great day,
Sargoth
And also, Tamers don't really tame stuff anymore once they tame one specimen.
With this change, you might see one Tamer running with a Basilisk and a Camazotz.. another one with Gigantopith and Skelter, because he found both with 4 slot requirements, but they are weaker. And then you see a different person using a 7 slot Worg because it has great stats rolled.
This could bring some more variety to used pets, encourage constant pet-hunting for improvements and maybe even pet trading between players.
Of course, it would need to be balanced that nothing insanely well rolled at all stats will spawn.. or maybe with a 0,001% chance But having a really wide range in most categories and applied to only AI pets with their current spawn cooldown of around 48 hours could ensure this would take time to find a great one. Also, AI pets not being shrinkable is quite a disadvantage.. sometimes major disadvantage to a Tamer. This could give them a needed boost
What do you think guys? Feel free to add up your points, ideas or tear this suggestion apart if you don't like it
Enjoy the game and have a great day,
Sargoth