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Post by Amairgen on Nov 7, 2022 14:44:06 GMT -8
After watching the Flow, Difficulty and the Exploit Potential on the Tower of 'Tumpelstiltskin' adventure we made some adjustments to it.
Here is the scoop: 1) We placed a Quest Giver in the Luna Event House to control how often entry is offered (4 hour cool down). 2) We made it more interesting getting a 'key' to open the backdoor of the 'Big House' (for access to the Tower). 3) We enforced leaving the Tower after defeating Tumpelstiltskin before he will be able to reappear. 4) We 'greatly' pumped up the potential drops in Tumpelstiltskin's loot making the risk/reward worthwhile.
We hope the changes will make this adventure much more fun and rewarding.
Cheers
* Thanks to Bran for showing us some of the flaws *
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