Post by Xaneth on Nov 14, 2021 7:46:54 GMT -8
So I remember back in the day my first char Xaneth on Baja stepping out of the Ironwood Inn in Vesper. It was a glorious time I had a sword and 100gp (didn't we start with just 100gp back then??) and I was ready for adventure. About 3 mins later I was wandering the lands as a ghost without a clue.
UO Guide says the following about "Useless Skills"
Okay So that's the "useless" skills according to UO Guide. Of course the ones that are struck out have been improved, but that does leave a few that we might be able to do something with.
So the skill I want to discuss is Camping. I was a Boy Scout for 8 years and really enjoyed it. We went camping once a month all year round. And it get's cold at Laurel Run camping in January! Nothing like camping in a tent and waking up on a Saturday morning after a couple inches of snow and about 10 degrees!
As ya'll may or may not be aware of camping is a great skill to train with for stat adjustment especially if your at the skill cap. It's one of few if not only skill that will raise all three stat points during training. So my proposal is:
At every 20 points of camping you would get a bonus of +1 to each stat. So at Legendary you would have a +6 to each of the stats. I also propose that this be able to raise above the stat cap. In other words camping would allow you to "over cap" each stat 6 points. Right now the stat cap is 300 without a stat ball & 325 with a stat ball. Each individual stat has a cap of 150 I believe therefore if you had a stat @ 150 and camping @ Legendary that stat would be 156.
Of course there are many benefits to this, but Camping does take a great deal of knowledge in all aspects of life and survivability as well.
Anyways what does everyone else think?? What about the other "useless" skills, what could we do with them?? Is this even possible?? Feel free to post comments and suggestions.
Safe Travels,
UO Guide says the following about "Useless Skills"
Current Useless Skills
Begging:
Allows the collection of (very small amounts of) gold, and also some items (which are nearly identical to those that can be purchased from NPC vendors for tuppence). (Note: This one is half useless and half useful since Mondain's Legacy expansion. See Past Useless Skills below.)
Camping:
Allows you (and those nearby you) to log out instantly in areas where your character would otherwise remain for a couple of minutes. Cannot be used in certain areas (such as champion spawn zones), requires consumable resources, and is all but made completely redundant by the Hiding skill, player houses and inns.
Forensic Evaluation:
Allows you to determine who produced a given corpse. Pointless in that the poor soul who belongs to it can simply be resurrected then asked directly; assuming you have any interest in the matter.
Allows you to determine who's a member of the Thieves Guild. Pointless in that thievery from other players can only be performed in Felucca; an area where it is generally considered acceptable to kill anyone who invades your personal space regardless of their intentions.
Allows you to determine who picked a given chest. Pointless in that players do not need to lock containers due to the House Security system.
Taste Identification:
Used to identify potions. Pointless in that potions are usually labeled with their contents regardless of your skill level, and can be determined by color if not.
Can detect poison in foods. Pointless in that the Create Food spell is a ready source of uncontaminated goods, and characters do not currently need to eat.
Past Useless Skills
Begging:
Once had been primarily used for begging NPC vendors but now may go to the city of Heartwood to beg the elves for rare items and reversed image items instead of gold. It is especially useful for Halloween events.
Arms Lore:
Initially provided information on weapons and armor, but with Publish 44 imparts additional bonus properties to crafted weapons and armor.
Evaluating Intelligence:
Originally provided information on the target's Intelligence and available mana, but now imparts additional spell damage.
Item Identification:
Previously used to determine the properties of a given item, which are now displayed regardless of skill. Can now be used to determine the value of an item according to NPCs and the imbuing ingredients the Items will unravel into.
Spirit Speak:
Previously only allowed a character to understand what another dead player's ghost was saying (instead of 'OooOO oOOooOo ooo'), but with the introduction of Necromancy allows for health regeneration either from the character's mana or from corpses.
Begging:
Allows the collection of (very small amounts of) gold, and also some items (which are nearly identical to those that can be purchased from NPC vendors for tuppence). (Note: This one is half useless and half useful since Mondain's Legacy expansion. See Past Useless Skills below.)
Camping:
Allows you (and those nearby you) to log out instantly in areas where your character would otherwise remain for a couple of minutes. Cannot be used in certain areas (such as champion spawn zones), requires consumable resources, and is all but made completely redundant by the Hiding skill, player houses and inns.
Forensic Evaluation:
Allows you to determine who produced a given corpse. Pointless in that the poor soul who belongs to it can simply be resurrected then asked directly; assuming you have any interest in the matter.
Allows you to determine who's a member of the Thieves Guild. Pointless in that thievery from other players can only be performed in Felucca; an area where it is generally considered acceptable to kill anyone who invades your personal space regardless of their intentions.
Allows you to determine who picked a given chest. Pointless in that players do not need to lock containers due to the House Security system.
Taste Identification:
Used to identify potions. Pointless in that potions are usually labeled with their contents regardless of your skill level, and can be determined by color if not.
Can detect poison in foods. Pointless in that the Create Food spell is a ready source of uncontaminated goods, and characters do not currently need to eat.
Past Useless Skills
Begging:
Once had been primarily used for begging NPC vendors but now may go to the city of Heartwood to beg the elves for rare items and reversed image items instead of gold. It is especially useful for Halloween events.
Initially provided information on weapons and armor, but with Publish 44 imparts additional bonus properties to crafted weapons and armor.
Originally provided information on the target's Intelligence and available mana, but now imparts additional spell damage.
Item Identification:
Previously used to determine the properties of a given item, which are now displayed regardless of skill. Can now be used to determine the value of an item according to NPCs and the imbuing ingredients the Items will unravel into.
Previously only allowed a character to understand what another dead player's ghost was saying (instead of 'OooOO oOOooOo ooo'), but with the introduction of Necromancy allows for health regeneration either from the character's mana or from corpses.
So the skill I want to discuss is Camping. I was a Boy Scout for 8 years and really enjoyed it. We went camping once a month all year round. And it get's cold at Laurel Run camping in January! Nothing like camping in a tent and waking up on a Saturday morning after a couple inches of snow and about 10 degrees!
As ya'll may or may not be aware of camping is a great skill to train with for stat adjustment especially if your at the skill cap. It's one of few if not only skill that will raise all three stat points during training. So my proposal is:
At every 20 points of camping you would get a bonus of +1 to each stat. So at Legendary you would have a +6 to each of the stats. I also propose that this be able to raise above the stat cap. In other words camping would allow you to "over cap" each stat 6 points. Right now the stat cap is 300 without a stat ball & 325 with a stat ball. Each individual stat has a cap of 150 I believe therefore if you had a stat @ 150 and camping @ Legendary that stat would be 156.
Of course there are many benefits to this, but Camping does take a great deal of knowledge in all aspects of life and survivability as well.
Anyways what does everyone else think?? What about the other "useless" skills, what could we do with them?? Is this even possible?? Feel free to post comments and suggestions.
Safe Travels,