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Post by Amairgen on Oct 19, 2020 15:57:18 GMT -8
1) Thanks to Alk for pointing out the Necro Poison Strike spell was not applying any poison to targets just some initial damage. That has now been fixed. So . . now when a Necromancer casts Poison Strike it will apply poison to the Target and also to any other enemies within a 2 tile range of the Target. As a bonus . . the poison applied might be 'Regular', 'Greater', 'Deadly' or 'Lethal' with 'Greater' being the most likely affect.
2) Thanks to Alk for pointing out that it is too easy to obtain full 70% Resists on equipment with Spellcrafting. That has now been modified. It is still possible but now will take more work and feel more realistic.
3) Thanks to Alk for pointing out that 'Ancient Alchemy' Revitalization potions are way over powered making it possible for most fighters/tamers to solo our heaviest monsters with ease. These Revitalization potions have been tamed so now . . - while they are good they will no longer be a total 'insta fix' and - they cannot be used on poisoned targets and - if you cannot apply them they will not be consumed.
I am working away at several other player suggestions and will post as they are added.
Cheers
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Post by Bran on Oct 19, 2020 16:04:26 GMT -8
1 - I have never done necromancing but I'm sure they will like that one 2 - makes sense cause some individual items had over 30% on each 3 - I will try it out. I do agree they were high powered. The thing is they are expensive to make. I been hunting Tradian blood a lot to keep Deathmule busy
thanks Am
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