Post by Crossbreed on Sept 22, 2018 20:35:11 GMT -8
Note: Certain locations of some pets may be given as hints, it's more fun to hunt for something rather than be told everything immediately. Compendium will be updated a few creatures at a time, as time allows and as info is discovered or contributed.
Skills
Taming: Use the Arete Zoo to train taming up to 120. Can be macro'd easily with changing your target in razor to "target by type" and standing in the center to minimize "out of range" messages. Switch to each different training range cage as needed. Ridgebacks will get you from 100-120.
Lore: Either spam the animal lore skill on a pet or let it gain passively while training your taming.
Veterinary: Veterinary is very risky to use but does allow the easiest method of pet resurrection compared to using potions or only using the resurrection stones outside of dungeons and in towns. To train, use the sick horses in the northeast section of Arete, inside the town. Standing between one or two of the horses and being centered, like when training taming, will allow you to get the most successful attempts and gains.
Animal Taming potential cap (with items): 130
Animal Lore potential cap (with items): 130
Veterinary cap (no items boost Vet): 120
Veterinary cap (no items boost Vet): 120
Items That Boost Taming/Lore Cap:
Ancient Farmer's Kasa - Tokuno Minor Artifact - Obtained by hunting enemies in Tokuno
(I tested it and it doesn't increase the lore cap, unfortunately.)
(I tested it and it doesn't increase the lore cap, unfortunately.)
Animal Lore +5
Stamina Regeneration 5
Stamina Increase 5
Strength Bonus 5
Fire Resist 5%
Cold Resist 19%
Poison Resist 5%
Energy Resist 5%
Druid Cloak - Reward from "Carrowmore Druids" Quest
Hidden stats
+10 Animal Taming
+10 Animal Lore
+10 Peacemaking
Note: Quest is very caster unfriendly, casters must use blood oath and take hits to do more than 1 damage a hit. Intended for armor pierce weapons. Also note that the cloak will occasionally not give the stats after logging in unless you unequip it and put it back on (happens with everything that boosts stats past 120).
Pet Slot Potions
There are multiple ways to acquire pet slot potions, so use whichever listed below works best for you. You will need 3 to hit the slot cap of 8 followers.
1. Pet Bonding Powder - Instantly bonds a pet to the user (Looted from high end enemies)
2. Ancient Lore Wand - Shows a more advanced animal lore gump when used. (Only From Taming Quests)
Notably, the lore wand allows the tamer to check the taming requirement, Armor rate, notoriety, and whether the pet has a master.
Tamable Creatures of UO Traditions
Most likely the section you were looking for, but WIP. Will add creatures over time. Some will have stats if max stats have been determined.
Preliminary: Exalted Vs. Non-Exalted Pets
1. Taming Quests
2. Lord Hart in Britain for 25,000 Tradium and 250 Medallions each (Tradium Merchant)
3. Looted from the Titans in Atlantis (Tartarus) -- Fairly difficult for newer characters
Extra Goodies:
3. Looted from the Titans in Atlantis (Tartarus) -- Fairly difficult for newer characters
Extra Goodies:
1. Pet Bonding Powder - Instantly bonds a pet to the user (Looted from high end enemies)
2. Ancient Lore Wand - Shows a more advanced animal lore gump when used. (Only From Taming Quests)
Example:
Notably, the lore wand allows the tamer to check the taming requirement, Armor rate, notoriety, and whether the pet has a master.
Tamable Creatures of UO Traditions
Most likely the section you were looking for, but WIP. Will add creatures over time. Some will have stats if max stats have been determined.
Preliminary: Exalted Vs. Non-Exalted Pets
Currently, the UO Traditions server does not have a properly functioning stable system, and has developed creatures known as "exalted" creatures. These creatures can be found in the wild and tamed, more often spawning in Tartarus but being able to spawn anywhere the creature would normally spawn (if it has an exalted form). After being tamed, they will drop an offspring into the pack of the tamer and can be brought into the world by double clicking the egg or deed. You then feed the pet with the feed you're given and it should accelerate it to max level after it has fought a few enemies. Exalted pets can be shrunk down with the use of leashes, a hitch, or shrink potions. This allows for safe storage of pets without the use of a stable, however non-exalted pets can NOT be shrunk. This effectively will force someone using a non-exalted pet to be stuck with that pet, freezing their follower slots unless it is traded away or released. Some pets either have no exalted version at the moment or can be found in the wild in Tartarus stronger than their exalted counterparts, but this is likely to change soon. As of now, exalted pets always grant an offspring when tamed.
MAJOR UPDATE: Amairgen created the wonderful Pet Post, where you can store your non-exaltable pets! This means you no longer have to freeze pet slots in order to use non-exalteds, which is awesome. You can get one over at Lord British's trade-in and are only allowed to have a maximum of one.
MAJOR UPDATE: Amairgen created the wonderful Pet Post, where you can store your non-exaltable pets! This means you no longer have to freeze pet slots in order to use non-exalteds, which is awesome. You can get one over at Lord British's trade-in and are only allowed to have a maximum of one.
Exalted Tamables:
(Each will be given a more in-depth section for stronger pets. Non-exalted tamables, evo pets, and alternative pets list coming soon)
Note: Exalted tamables that are shrunk are blessed, but placing blessed pets into normal bags will cause them to drop to the ground if you die. Be careful!
(Each will be given a more in-depth section for stronger pets. Non-exalted tamables, evo pets, and alternative pets list coming soon)
Note: Exalted tamables that are shrunk are blessed, but placing blessed pets into normal bags will cause them to drop to the ground if you die. Be careful!
Rideable Llama
Slots: 1
Taming Requirement: 29.1
Slots: 1
Taming Requirement: 29.1
Info: A rideable llama that can be controlled by anyone.
Location: Found in the Forests in the Lost Lands, Lost Lands Desert, Tsuki Forest, and the Tartarus variants of the former two areas.
Location: Found in the Forests in the Lost Lands, Lost Lands Desert, Tsuki Forest, and the Tartarus variants of the former two areas.
Combat: Not built for combat, purely intended to be a mount.
Rideable Polar Bear
Slots: 6
Taming Requirement: 110+
Slots: 6
Taming Requirement: 110+
Info: Has decent combat abilities, unfortunately isn't the best 6 slot pet you can use since another does the same things but better. But hey, you can ride a polar bear! Must be beaten into subjugation before being tamed.
Location: Found in a frosty area in the Tartarus version of T2A, guarded heavily by dragons and small mobs.
Location: Found in a frosty area in the Tartarus version of T2A, guarded heavily by dragons and small mobs.
Combat: HP seems to cap out at around 1200 or so, solid resists around 60-70 except big weakness to cold. Strange, considering it's a polar bear. Strength is in the 1,000 mark and the polar bear's skills cap around 110-120, notably high in Magic Resist.
Pack Horse (Special)
Slots: 5 to tame, 3 after using deed
Taming Requirement: 0
Slots: 5 to tame, 3 after using deed
Taming Requirement: 0
Info: A special pack horse variant that can be ridden, hold items, and smelt ore. To ride, double click the horse as usual, to open the pack single click and choose open pack. To smelt, simply double click ore and target the pack horse. Can be controlled by any character. Comes in a variety of colors as well as the base color.
Location: Found in Ilshenar, southeast of the Compassion Shrine both in the snowy mountains and along the beaches. Can also go south of Chaos shrine.
Location: Found in Ilshenar, southeast of the Compassion Shrine both in the snowy mountains and along the beaches. Can also go south of Chaos shrine.
Combat: Solid defense for a crafter, knows magery and is an adept fighter, just as good if not better than the Fire Beetle. Skills cap at 100.
Fire Beetle
Slots: 3
Taming Requirement: 93.9
Slots: 3
Taming Requirement: 93.9
Info: Decent fighter that can be controlled by anyone. Allows crafters to smelt ore by double clicking the ore and targeting the fire beetle. Must be beaten into subjugation before being tamed.
Location: At the end of the Yamotsu Mines in Tokuno. Also found at the Daemon Temple in Tartarus (often exalted).
Location: At the end of the Yamotsu Mines in Tokuno. Also found at the Daemon Temple in Tartarus (often exalted).
Combat: No magery, pure wrestling melee pet. Adept at keeping a crafter alive since its combat abilities are pretty solid.
Tartarus Mutation (Not Exalted): Fire Beetles can spawn with around 600 hp, but they will cut down to 300 after being tamed.
Tartarus Mutation (Not Exalted): Fire Beetles can spawn with around 600 hp, but they will cut down to 300 after being tamed.
(Blue) Giant Beetle
Slots: 3
Taming Requirement: 29.1
Slots: 3
Taming Requirement: 29.1
Info: Decent fighter that can be controlled by anyone. Allows owner to store items just like a pack horse or llama would. Must be beaten into subjugation before being tamed.
Location: Near the end of Solen Hive.
Location: Near the end of Solen Hive.
Combat: No magery, pure wrestling melee pet. Adept at keeping a crafter alive since its combat abilities are pretty solid.
Desert Ostard
Slots: 1
Taming Requirement: 29.1
Slots: 1
Taming Requirement: 29.1
Info: A rideable ostard that is different in appearance compared to a normal ostard, but is intended to be a mount, not a fighter.
Location: Found mostly in any desert areas (Desert of Malas, Lost Lands (T2A) Desert, etc.)
Combat: Not built for combat, purely intended to be a mount.
Forest Ostard
Slots: 1
Taming Requirement: 29.1
Slots: 1
Taming Requirement: 29.1
Info: A rideable ostard that isn't meant for combat, similar in stats to a normal horse. Used primarily as a mount. Comes in a variety of colors.
Location: Found mostly in random forests and jungles around the world, primarily in the lost lands (T2A) and Valor Forest.
Combat: Not built for combat, purely intended to be a mount.
Frenzied Ostard
Slots: 1
Taming Requirement: 77.1
Slots: 1
Taming Requirement: 77.1
Info: A rideable Ostard that is a better fighter than the other ostards, having pack instinct and higher base damage. Still frail and susceptible to damage, best used in packs. Visually, its body is bulkier and it comes in a variety of colors.
Location: Found in the Forest in the Lost Lands, Lost Lands (T2A) Desert, and Damwin Thicke.
Combat: Pack instinct allows this pet to do good damage when in a group of 8, but it's susceptible to damage with both a low hp pool and an absence of any defensive resistances. Strictly an inferior version of the Majestic Ostard, but usable by tamers with lower skill totals.
Tartarus Mutation (Not Exalted): Frenzied Ostards can have around 300 hp in Tartarus, but their stats in other areas remain the same.
Tartarus Mutation (Not Exalted): Frenzied Ostards can have around 300 hp in Tartarus, but their stats in other areas remain the same.
Ridgeback
Slots: 1
Taming Requirement: 83.1
Slots: 1
Taming Requirement: 83.1
Info: A ridable pet that can be controlled by anyone. Great for gaining in Animal Taming in the Zoo past 100 skill.
Location: Most easily found in the Savage Camp in Ilshenar, southwest from the Compassion Shrine, inside a cave entrance. From there, you go southeast until you find the Savage camp.
Combat: Not built for combat, purely intended to be a mount.
Bake Kitsune
Slots: 2
Taming Requirement: 80.7
Slots: 2
Taming Requirement: 80.7
Info: An adorable fox that may enjoy mimicking its opponents. Decent fighters that are great for the beginning tamer and will enable early game tamers to start farming for a decent gold income.
Location: Found in the Kitsune Woods, and Sho Toh. From the Homare-Jima island moongate, go southeast slightly until you see the road. Follow the road to the northeast and you'll find the kitsunes.
Combat: A great pet for the beginning tamer, stats are solid with around 500~ hp and upwards of 60% resistances, with Fire being capable of hitting 90%. Solid base damage and magery allows these pets to be good for new tamers, but fall off against stronger enemies. Capable of inflicting the rage debuff on enemies, which does a weak damage-over-time effect.
Swamp Dragon
Slots: 1
Taming Requirement: 93.9
Slots: 1
Taming Requirement: 93.9
Info: A ridable pet dragon that can be controlled by anyone. Can be given armor through a blacksmith, which changes the appearance of the swamp dragon to a metallic look with color matching ingot type used. This armor will also block 10% or, if exceptionally crafted, 20% of all damage dealt to the player riding the dragon in PvM combat. Very good for warriors!
Location: Fens of the Dead, Hoppers Bog, and Nox Tereg.
Combat: Not built for combat, purely intended to be a mount. Can fight slightly if needed.
Drake
Slots: 2
Taming Requirement: 84.3
Slots: 2
Taming Requirement: 84.3
Info: A dragon that hasn't fully matured yet, the drake is another decent early game tamable for newer tamers.
Location: Most commonly found in Destard, can also be found at the following: Compassion Glacier, Covetous Level 5, Fire Temple, Ki-Rin Passage, Montor, Pass of Karnaugh, Terathan Keep Underground, Valor Jungle, Wind.
Combat: Decent fighter with okay stats, better for newer tamers. Has access to a fire breath special attack, but no magery abilities. It takes more taming to use than a Bake Kitsune but is worse, since the resistances and damage can't keep up.
Tartarus Mutation (Not Exalted): Drakes can be found near the Agartha (Vesper) moongate in Tartarus with 1500 hp.
Tartarus Mutation (Not Exalted): Drakes can be found near the Agartha (Vesper) moongate in Tartarus with 1500 hp.
Dragon
Slots: 3
Taming Requirement: 93.9
Slots: 3
Taming Requirement: 93.9
Info: "Dragons are a wise and ancient race. They are terrible indeed in their anger, but they are neither cruel nor rapacious in their own nature. Any who says otherwise speaks not the truth. It is true that dragons, like all other creatures of free will, have the power to choose, and that some, succumbing to malice or madness, have descended in wrath on helpless humans, and been put down in consequence. When a man dies beneath a dragon's claws, however, it is far more often the case that he has succumbed to his own greed, and gone foolishly seeking to rob the dragon of his fabled hoard." -UOGuide
Location: Most commonly found in Destard, can also be found at the following: Covetous Level 5, Fire Temple, Ki-Rin Passage, Montor, Terathan Keep Underground, Valor Jungle, Wind.
Combat: Dragons make serviceable pets for the tamer-in-training, but fall short in a few key aspects. They are very susceptible to energy, poison, and cold damage which prevent them from fighting specific enemies. They have decent health pools at around 600-700 and can help be a step up in damage from a Bake, but will take more effort to keep alive in certain fights. Physical resist can hit 65% and Fire can hit 70%. They can use magery and have a fire breath special attack.
Tartarus Mutation (Not Exalted): Dragons can be found in Tartarus in Destard and a variety of normal spawn areas with upwards of 1800 hp. There are also "War Dragons" in Tartarus' variant of skara-brae that are green-skinned variants.
White Wyrm
Slots: 3
Taming Requirement: 96.3
Tartarus Mutation (Not Exalted): White Wyrms can be found in Tartarus in Ice Dungeon and a variety of alternative snowy areas with upwards of 1800 hp.
Slots: 3
Taming Requirement: 96.3
Info: "Some dragons do not hold to the strict canons of their society. Though a drake criminal is rare, punishment must exist for such malcontents. Wyrms are forbidden from killing one another, and thus no death sentence exists, even for the most evil of their kind. It was once believed by the Elder Wyrms that the frozen wastes would either kill or forever weaken those draconians banished there. The contrary was, of course, the result. Known among their kind as Anflaustrailious, or the dispossessed that lack warmth, the dragons that now reside in the regions of cold are those, or descended from those, who were banished for crimes among their kind. The Draconians of the Frost are a cruel and savage branch of their race. They blame all creatures for their torment and seek out revenge on any in their path. Such is the terror inspired by these foul drakes that the Elder Wyrms have forever stricken banishment to the ice regions from their doctrine. What becomes of draconian criminals now is known only to dragon kind, and they are loath to share their secrets. " -UOGuide
Location: Can be found at the following: Covetous Level 5, Fire Temple, Ki-Rin Passage, Montor, Terathan Keep Underground, Valor Jungle, Wind.
Combat: While more rounded in resistances than the normal dragon, a white wyrm still has glaring weaknesses that can be difficult to overcome. Weakness to fire is a huge downside, and with a max of 25% fire resist, many enemies will cook the white wyrm with flamestrike and other fire-related spells. On a positive note, white wyrms can be extremely resistant to cold, hitting a potential 90%. Physical can hit 70%, and poison and energy can be 50% at max. Like the dragon, they can use magery and have a fire breath special attack.
Tartarus Mutation (Not Exalted): White Wyrms can be found in Tartarus in Ice Dungeon and a variety of alternative snowy areas with upwards of 1800 hp.
Hiryu
Slots: 4
Taming Requirement: 98.7
Tokuno Mutation: Some hiryus will spawn in as "Tokuno Paragons" that can actually be tamed, maintaining their deep greenish hue and having a much higher skill ratings than normal, upwards of 150+.
Slots: 4
Taming Requirement: 98.7
Info: The hiryu has given every newer player all sorts of trouble upon their first encounter with one. Their ability to dismount has surprised many warriors, their combat prowess taking down those that aren't properly prepared.
Location: Can be found at the following: Hiryu Forest and Hotaka Plains.
Combat: Hiryus are extremely resilient to fire, having the potential to hit 90% resistance. Poison and Energy can hit 50%, and physical can reach 75%. The hiryu makes a good pet for GM tamers, but is outclassed by many other high-end tamables. Hiryus can, however, dismount enemies and prevent them from remounting (in the case of pvp), so see fringe use in dismounting enemies like Vampires that ride Vampiric Steeds. They also cap out in wrestling at 120, so can reach higher skill totals.
Tokuno Mutation: Some hiryus will spawn in as "Tokuno Paragons" that can actually be tamed, maintaining their deep greenish hue and having a much higher skill ratings than normal, upwards of 150+.
Hell Steed
Slots: 3
Taming Requirement: 101.1
Ki-Rin
Slots: 2
Taming Requirement: 95.1
Slots: 2
Taming Requirement: 95.1
Slots: 3
Taming Requirement: 101.1
Info: A steed from the pits of hell itself, visually similar to undead horses reanimated by necromancers. The hell steed rideable and a fairly heavy hitter considering its slot requirements.
Location: Ilshenar, East from the Spirituality Shrine at the end of Blood Dungeon.
Combat: With higher skill caps and good base damage, the hell steed isn't too shabby for a 3 slot pet. However, it does have a few glaring weaknesses that limit it. It has 0 Cold and Energy resist, causing it to take extreme damage from anything that does these damage types. It has around 70% in physical, fire, and poison though, so could be resilient in certain situations. However, its low hp pool of 400~ or so causes it to go down if taking the brunt of damage for its master.
Ki-Rin
Slots: 2
Taming Requirement: 95.1
Info: Ki-Rin are mythical beings said to be attuned to great sages. Its magical prowess allows it to protect its rider with the power of lightning, smiting enemies that threaten those it is close to. Ki-Rin in Traditions come in a variety of colors.
Location: Grimswind Ruins, Grimswind Fountain, Ki-Rin Passage.
Combat: Although it's not the best fighter on its own, the Ki-Rin does have a unique trait that lets it use a very strong chain lightning attack on enemies attacking its owner when threatened. This only works when the Ki-Rin is being used as a mount, but can be a strong burst of damage. Its combat stats are nothing special, though, having a low hp pool and lower than average resistances.
UnicornSlots: 2
Taming Requirement: 95.1
Info: Unicorns are legendary equus that are highly resistant to poison, being completely immune to some. Many a child has had dreams of befriending this very creature.
Location: Forest of Spirituality, Grimswind Ruins, Grimswind Fountain (fairly rare).
Combat: The unicorn isn't a strong fighter, unfortunately. Being much weaker than a nightmare, its only niche in being able to be immune to level 5 or lower poison can't be taken advantage of with its very low hp pool of 200 and low average resistances. However, it does have the special ability of being able to cure poison on its rider, albeit with an hour-long cooldown.
Rune Beetle
Slots: 3
Taming Requirement: 93.9
Fire Steed
Slots: 2
Taming Requirement: 106
Tartarus Mutation: You can find Fire Steeds with higher HP totals in Tartarus, but be aware they are still very weak in damage at the moment.
Slots: 3
Taming Requirement: 93.9
Info: The rune beetle. Young tamers swell with pride upon taming their first one, as all know how powerful a well-trained rune beetle can be. Their combination of deadly poison and lacerating attacks can quite literally drain enemies completely empty of their health bars.
Location: Beetlescape and Yamandon Point.
Combat: The rune beetle is a strong damage-oriented pet that can be almost completely immune to poison damage at a potential 95% resistance. It can apply 3 different debuffs in bleed, lethal poison, and armor corruption, lowering the resistances of an enemy so all damage is more potent. Does well in a group and definitely has its uses, but can't tank or take too much punishment itself.
Fire Steed
Slots: 2
Taming Requirement: 106
Info: "These golden horses are the embodiment of daemon cruelty, forced upon majestic unicorns in the bowels of the Fire Dungeon. Wild and willful creatures, these tortured beasts were driven mad by the severing of their horns and the magical fire forced into their veins. Though insane (and unable to wield their former magic as a result), they retain their intelligence and their resistance to magic. Strong and aggressive, these Fire Steeds may eventually be persuaded to serve humankind, but only by Elder tamers - or those even greater in their skill. Woe to lesser tamers who risk the steeds' fire breath! Such foolhardy individuals will soon be seeking a healer to return them to the world of the living! Though sensitive to cold, Fire Steeds are powerful allies for those who can tame their ferocious natures." -UOGuide
Location: Fire Dungeon levels 1 and 2, Daemon Temple in Tartarus.
Combat: Fire Steeds usually abuse pack instinct to be strong, but they currently do not have it on Traditions. This leaves them in a weak state, so they should be avoided for the time being.
Location: Fire Dungeon levels 1 and 2, Daemon Temple in Tartarus.
Combat: Fire Steeds usually abuse pack instinct to be strong, but they currently do not have it on Traditions. This leaves them in a weak state, so they should be avoided for the time being.
Tartarus Mutation: You can find Fire Steeds with higher HP totals in Tartarus, but be aware they are still very weak in damage at the moment.
Night Terror
Slots: 2
Taming Requirement: 95.1 to control, 100+ to tame.
Slots: 2
Taming Requirement: 95.1 to control, 100+ to tame.
Info: Everyone thought he was lying when he said he had seen a nightmare like no other. It was worse. Scarier. Faster. Stronger. Darker. Better. Taming a Night Terror is more difficult, since before it's tamed it has way more hp, damage, and is as fast as a paragon. This causes it to require more taming to tame than needed to control an exalted version.
Location: Deep inside the Terathan Keep - Underground.
Combat: A night terror is exactly like a nightmare except it's faster and does more melee damage. Not much else to say, but makes a nice support/sidearm pet.
Reafan
Slots: 4
Taming Requirement: 105.1
Vampiriac Steed
Slots: 6
Taming Requirement: 112.1
Slots: 4
Taming Requirement: 105.1
Info: Resembling the Reptalon, the Reafan is a tankier cousin that lacks the paralysis trademark that Reptalons possess. It's very fast and difficult to outrun before being tamed, so be prepared before trying to tame it. Comes in a variety of nice colors.
Location: Tartarus - "Dubiously" placed inside a dungeon. Also in the Warren.
Combat: The damage a Reafan does is pretty low, considering it's a 4 slot pet that takes a pretty high amount of taming to control. One perk it does have is that its resistances can all cap at 70, so it can be fairly resilient. Unfortunately its health doesn't reach outstanding levels, capping out roughly around the 900-1000 mark, but it can be pretty tough to take down for a 4 slot pet. The identity the Reafan takes on is that of a lower slot requirement tank.
Vampiriac Steed
Slots: 6
Taming Requirement: 112.1
Info: The dark and mysterious Vampiric Steed has steep preferences in a master, wanting only the best tamers. These dark steeds boast powerful resistances against the cold and energy. Exalted versions must be subjugated before taming (and they heal, so use paralyze).
Location: Right above Umbra, only in the Vampire Hunter quest line from vampires that have mounts. Also spawns near Dracula at the end of the quest.
Combat: As cool as it is, the Vampiric Steed has limited effectiveness and a rather awkward bug. It has an awesome life drain effect that works in an AOE, but this life drain can apply to the owner of the steed as well as enemies. Being a 6 slot pet that does mediocre damage overall and isn't tanky aside from a high 85% resistance to the cold and energy and around 1,000 hp, it doesn't currently live up to its high taming requirements and expensive slot costs. After obtaining an exalted version, it seems the exalted can also poison and is immune to poison, but loses some damage.
Cu Sidhe
Slots: 4
Taming Requirement: 101.1
Slots: 4
Taming Requirement: 101.1
Info: The loyal staple of the tamer, the Cu Sidhe has newfound powers of magery in Traditions. This allows it to be more versatile on top of its normal role as a healing tank that does decent damage. The Cu Sidhe comes in a wonderful range of colors. Non-Exalted versions of Cu Sidhes in the twisted weald have very low hp.
Location: Twisted Weald. Requires "Dreadhorn" quest to gain access (NPC that gives this quest is in Papua on UOT)
Combat: The Cu Sidhe can be a nice fighter, but can't compare to other higher-end pets. For its slot requirements though, it does come out on top in its slot group and can definitely be useful to tamers working their way up through the 100-120 skill range. Its stats are roughly the same as on OSI, except it can get slightly higher hp in some cases, albeit rarely.
Tartarus Mutation: There is a single spawn point for a Cu Sidhe in Tartarus near the blighted grove entrance, where it is usually locked in an eternal battle with the local pixies and Ki-Rin. This Cu Sidhe spawns with upwards of 1800+ hp, but when tamed loses roughly half of that health, unfortunately.
Tartarus Mutation: There is a single spawn point for a Cu Sidhe in Tartarus near the blighted grove entrance, where it is usually locked in an eternal battle with the local pixies and Ki-Rin. This Cu Sidhe spawns with upwards of 1800+ hp, but when tamed loses roughly half of that health, unfortunately.
Sphinx
Slots: 5
Taming Requirement: 112
Slots: 5
Taming Requirement: 112
Info: The Sphinx is a fearsome opponent, capable of doing good damage and taking a lot of punishment. Those that trespass upon their pyramids will find them on the wrong end of their claws and spells.
Location: A pyramid in the lands of Malas.
Combat: The Sphinx is a strong and capable pet, able to rival some Greater Dragons in effectiveness and surpassing them in some resistances, being able to hit 70%~ in poison and energy. Sphinx do more damage than greater dragons with 160% damage ratios. Definitely a solid pet for tamers looking for a beefy fighter.
Greater Dragon
Slots: 5
Taming Requirement: 104.7
Slots: 5
Taming Requirement: 104.7
Info: The mighty Greater Dragon bows down to none, taking what it wants and incinerating all that gets in its way. Greater Dragons are highly useful for every tamer, and finding a strong Greater Dragon will allow the tamer to feel well protected.
Location: Tartarus Daemon Temple, Dubious Dungeon (Destard in Tartarus) and other locations in Tartarus.
Combat: Weaker than the Sphinx in damage but capable of higher health and access to bleed and fire breath special attacks, a strong Greater Dragon makes a good tank. It's damage is nothing to scoff at either, but it won't out-damage some pets. Greater Dragon health caps out at 2054, so aim for as close to that as possible on your exalted version.
Tartarus Mutation: Even though the Greater Dragon can spawn with upwards of 3,000 health in Tartarus, wild Greater Dragons lose a huge amount of their health after being tamed, roughly half. It currently seems like it's better to find a strong exalted offspring than roam Tartarus for a non-exalted if power is your concern.
Tartarus Mutation: Even though the Greater Dragon can spawn with upwards of 3,000 health in Tartarus, wild Greater Dragons lose a huge amount of their health after being tamed, roughly half. It currently seems like it's better to find a strong exalted offspring than roam Tartarus for a non-exalted if power is your concern.
Shadow Wyrm
Slots: 6
Taming Requirement: 111.1
Slots: 6
Taming Requirement: 111.1
Info: "Much like the other members of its species, the Shadow Wyrm is an extraordinarily intelligent creature with an incredible fighting ability and a wicked arsenal of magic and Necromancy spells at its disposal. Many believe that these mighty draconic creatures once practiced a dark and evil magic in Britannia, but were banished to the realm of shadows for their misdeeds. Banished, but not defeated, they remain forever bound to the world in shadow-form." -UOGuide
Location: Tartarus Daemon Temple, Dubious Dungeon (Destard in Tartarus) and other locations in Tartarus.
Combat: The Shadow Wyrm takes the same path as the Rune beetle in that it can apply level 4 poison to enemies it fights. It also has a fire breath attack and is immune to lower level poisons. However, it ironically has a very low poison resistance stat, so it takes high damage from poison spells like Poison Strike. Its other resistances are also in the medium range, but physical can hit 75%. Exalted Shadow Wyrms hp caps out around the 800 mark, so they don't have as high an hp pool to work with as Greater Dragons and Sphinxs. On top of this, since the Shadow Wyrm takes 6 slots, it becomes more trouble than its worth for what the exalted Shadow Wyrm can do when you can use a pet that takes less slots and is more effective.
Tartarus Mutation: The Shadow Wyrm can be found in Tartarus with up to 2054 Hp. This makes it more worth the slots they take, but prevents them from being shrunk.
Tartarus Mutation: The Shadow Wyrm can be found in Tartarus with up to 2054 Hp. This makes it more worth the slots they take, but prevents them from being shrunk.
Charger of the Fallen
Slots: 5
Taming Requirement: 109.1
Slots: 5
Taming Requirement: 109.1
Info: The Charger of the Fallen is an amazing steed capable of doing battle with a variety of enemies. If well trained and protected, a Charger can do serious damage and makes for a great mountable pet. Only the best tamers can tame a charger before they are trampled by its powerful hooves.
Location: Trammel - Trinsic Moongate
Combat: The Charger is a beast in battle when it comes to damage boasting a damage ratio of 200%, but is relatively frail and must be protected due to some low resistances and an hp pool of around 1,000. It can handle most normal enemies on its own, but in extended battles against tankier foes it can have trouble. Hunting in groups allows the Charger to be used optimally and will result in lots of damage. Wrestling caps out at 120 and Tactics can hit 110. Eval Int also can hit 110 and allows even its spells to hit hard.
Tartarus Mutation: There used to be chargers that were found in Tartarus, but since they are too strong and fit both categories of a pet (high damage and tanky) they were discontinued.
Tartarus Mutation: There used to be chargers that were found in Tartarus, but since they are too strong and fit both categories of a pet (high damage and tanky) they were discontinued.
Evolution Pets
Note: This will only cover evolution pets used by tamers.
Note: This will only cover evolution pets used by tamers.
Intro: What is an evolution pet?
An evolution pet is a pet that goes through multiple levels of maturity, eventually growing or evolving into its final form. These pets can fill specific niche roles and can become fairly powerful in their own right, but there is a catch. The radius between good and bad evolution pets is pretty high. This becomes even more of a drawback when the pets take as long as they do to level up through the maturity levels, so it takes a good amount of dedication and time in order to realize a pet as full-grown. As it stands currently, there are two evolution pets intended for players: the Drow Dragon and the Evo Unicorn. They also can't be ordered to attack other players, but can guard you against them.
Drow Dragon
Info: A Dragon that was intended to be raised by the Drow Elves for battle. After rescuing an egg from one the Drow's dragons in the corrupted Heartwood, you've decided to take it upon yourself to raise this newborn as a force for good. It's power potential is quite high, but note that while it's potential stats are high, the range for how bad one can be is pretty large, and sometimes spending all that time training it up can be in vain. The HP gap seems to be around 1.2k, so it ranges from roughly 1,800 max hp to 3,000.
Location: Corrupted Heartwood, in T2A, north and very slightly west of Papua (The new location of the now homeless elves). You must cross a magical, puzzling bridge to get in and follow the rest of the way in.
Battle: A tanky dragon that does good damage is always solid, but room for variance in stats causes many dragons to be much weaker than listed below. If yours is close to the maximums listed, then you have yourself a strong pet that is pretty flexible in its uses. Pretty straightforward pet, biggest downsides are wrestling won't go above 100 and stat variance is large.
Battle: A tanky dragon that does good damage is always solid, but room for variance in stats causes many dragons to be much weaker than listed below. If yours is close to the maximums listed, then you have yourself a strong pet that is pretty flexible in its uses. Pretty straightforward pet, biggest downsides are wrestling won't go above 100 and stat variance is large.
Max POSSIBLE Stats When Full Grown:
Skill Caps:
Wrestling 100.0
Tactics 100.0
Magic Resist 110.0
Anatomy 100.0
Magery 110.0
Eval Int 110.0
Meditation 100.0
Correct me if wrong on skills, please.
Wrestling 100.0
Tactics 100.0
Magic Resist 110.0
Anatomy 100.0
Magery 110.0
Eval Int 110.0
Meditation 100.0
Correct me if wrong on skills, please.
Stages:
Stage Zero - Dragon Hatchling
Exp to reach Stage One = 25,000
Control Slots = 2
Min Tame Skill = 70.0
Virtual Armor = 20
Min Resistances = 15
Max Resistances = 15
Min Damage = 9
Max Damage = 14
Stage One: - Dragon Hatchling
Exp to reach Stage Two = 75,000
Control Slots = 2
Min Tame Skill = 75.0
Virtual Armor = 20
Min Resistances = 15
Max Resistances = 15
Min Damage = 10
Max Damage = 15
Stage Two - Dragon Hatchling
Exp to reach Stage Three = 1,750,000
Control Slots = 3
Min Tame Skill = 80.0
Virtual Armor = 30;
Min Resistances = 15
Max Resistances = 20
Min Damage = 11
Max Damage = 16
Stage Three - Drake
Exp to reach Stage Four = 3,750,000
Control Slots = 4
Min Tame Skill = 85.0
Virtual Armor = 35
Min Resistances = 20
Max Resistances = 30
Min Damage = 12
Max Damage = 17
Stage Four - Dragon
Exp to reach Stage Five = 7,750,000
Control Slots = 6
Min Tame Skill = 90.0
Min Resistances = 40
Max Resistances = 50
Min Damage = 17
Max Damage = 22
Stage Five - Ancient Dragon
Final Stage
Control Slots = 6
Min Tame Skill = 95.0
Virtual Armor = 60
Min Resistances = 55
Max Resistances = 70
Min Damage = 27
Max Damage = 32
Total Damage %: 150%
Stage Zero - Dragon Hatchling
Exp to reach Stage One = 25,000
Control Slots = 2
Min Tame Skill = 70.0
Virtual Armor = 20
Min Resistances = 15
Max Resistances = 15
Min Damage = 9
Max Damage = 14
Stage One: - Dragon Hatchling
Exp to reach Stage Two = 75,000
Control Slots = 2
Min Tame Skill = 75.0
Virtual Armor = 20
Min Resistances = 15
Max Resistances = 15
Min Damage = 10
Max Damage = 15
Stage Two - Dragon Hatchling
Exp to reach Stage Three = 1,750,000
Control Slots = 3
Min Tame Skill = 80.0
Virtual Armor = 30;
Min Resistances = 15
Max Resistances = 20
Min Damage = 11
Max Damage = 16
Stage Three - Drake
Exp to reach Stage Four = 3,750,000
Control Slots = 4
Min Tame Skill = 85.0
Virtual Armor = 35
Min Resistances = 20
Max Resistances = 30
Min Damage = 12
Max Damage = 17
Stage Four - Dragon
Exp to reach Stage Five = 7,750,000
Control Slots = 6
Min Tame Skill = 90.0
Min Resistances = 40
Max Resistances = 50
Min Damage = 17
Max Damage = 22
Stage Five - Ancient Dragon
Final Stage
Control Slots = 6
Min Tame Skill = 95.0
Virtual Armor = 60
Min Resistances = 55
Max Resistances = 70
Min Damage = 27
Max Damage = 32
Total Damage %: 150%
Evo Unicorn
Info: The unicorn looks up at you after it drinks the potion, regaining its full power. It nudges you gently and gives you something wondrous.. You can tell this "something" will be a great ally and friend to you. As you send the unicorn off to roam the wild once more, it looks back reassuringly and you can't help but feel that you've made a difference. After the 13th attempt, at least.
Location: You must complete the Unicorn quest chain at the Blue Boar Inn. At the end, you tame a unicorn and must bring it to Finrod Ninharma in Papua, buy and use the potion on the unicorn, and you have a small chance for an evolution unicorn to be placed in your pack. This quest is pretty easy and even beginning tamers can clear the few mobs that guard the unicorn at the end. But be prepared to do this multiple times until you get what you want: The Evolution Unicorn.
Combat: Being completely immune to poison and decently tanky are both perks of using the unicorn, which makes it relatively easy to keep alive against a decent amount of threats. If you're going to use bandages, this is probably the best pet to do it on since will always give the extra healing and not be wasted on a cure. Otherwise, it's really just a fairly strong substitute for the charger but it does less damage and is a bit tankier.
Training Your New Evo Pet
Both of these evolution pets will take time to train up until they are fully grown. The Unicorn levels fairly quickly overall and shouldn't take more than a day or so of training. The Drow Dragon, however, takes a long time to train and will require many sessions of training. The easiest way to train your pets is to go to the southwest corner of Arete into the swamp. There are two swampy sisters available for a nice long brawl that will give your Evo pets solid experience with relatively low interaction required on your part. Be aware though that the one inside the hole can poison and that it may also despawn and restart its aggro, potentially killing you if you're not set up correctly when afk training. However, overall it should only take some minor greater heal spamming to keep most any pet alive. Don't let your newborn tank the hits when it's in the smallest forms still, let it grow a bit first so it has resistances and is easier to keep alive. You can do this by letting another pet take the aggro and tank, or tanking yourself (only if you have self-repair of course).
Location: You must complete the Unicorn quest chain at the Blue Boar Inn. At the end, you tame a unicorn and must bring it to Finrod Ninharma in Papua, buy and use the potion on the unicorn, and you have a small chance for an evolution unicorn to be placed in your pack. This quest is pretty easy and even beginning tamers can clear the few mobs that guard the unicorn at the end. But be prepared to do this multiple times until you get what you want: The Evolution Unicorn.
Combat: Being completely immune to poison and decently tanky are both perks of using the unicorn, which makes it relatively easy to keep alive against a decent amount of threats. If you're going to use bandages, this is probably the best pet to do it on since will always give the extra healing and not be wasted on a cure. Otherwise, it's really just a fairly strong substitute for the charger but it does less damage and is a bit tankier.
Example Stats (Max Unknown):
Training Your New Evo Pet
Both of these evolution pets will take time to train up until they are fully grown. The Unicorn levels fairly quickly overall and shouldn't take more than a day or so of training. The Drow Dragon, however, takes a long time to train and will require many sessions of training. The easiest way to train your pets is to go to the southwest corner of Arete into the swamp. There are two swampy sisters available for a nice long brawl that will give your Evo pets solid experience with relatively low interaction required on your part. Be aware though that the one inside the hole can poison and that it may also despawn and restart its aggro, potentially killing you if you're not set up correctly when afk training. However, overall it should only take some minor greater heal spamming to keep most any pet alive. Don't let your newborn tank the hits when it's in the smallest forms still, let it grow a bit first so it has resistances and is easier to keep alive. You can do this by letting another pet take the aggro and tank, or tanking yourself (only if you have self-repair of course).
Non-Exalted Pets
Note: There are more than shown on this list!
Second Note: These are pets without Exalted forms. Non-exalted versions of exaltable pets are explained in their exalted section.
Majestic Ostard
Slots: 1
Taming Requirement: 115+
Ice Steed
Slots: 2
Taming Requirement: 100~
Ancient Rune Beetle
Slots: 3 OR 5
Taming Requirement: 93.9 OR 104.7~
Special AI-Switching Pets
New, rare pets with interesting perks and abilities, stat cataloging is a work in progress.
Introduction
Note: There are more than shown on this list!
Second Note: These are pets without Exalted forms. Non-exalted versions of exaltable pets are explained in their exalted section.
Majestic Ostard
Slots: 1
Taming Requirement: 115+
Info: The Majestic Ostard is a powerful pack-instinct pet, being one of the only truly viable options available at the moment. It's also VERY hard to tame compared to most pets here, so be prepared for a struggle. The good news is that you don't have to pass an anger check to tame them, so you can retry fairly quickly.
Location: In tartarus only, they are found somewhere quite isolated in the Lost Lands (T2A). Be careful when taming, as they can also make quite short work of you, as well!
Combat: These lethal ostards can reach very high damage levels when a group of trained ostards are used together, but keep in mind they are incredibly frail and will die very quickly. This usually means they will need a tank nearby in order to keep them from disappearing quickly and requiring you to res an entire group of ostards over and over.
This may actually lead to some formerly rather weak low-slot "tanks" becoming more useful as they can let you use more ostards, so long as the tank is capable of surviving long enough without dying.
Location: In tartarus only, they are found somewhere quite isolated in the Lost Lands (T2A). Be careful when taming, as they can also make quite short work of you, as well!
Combat: These lethal ostards can reach very high damage levels when a group of trained ostards are used together, but keep in mind they are incredibly frail and will die very quickly. This usually means they will need a tank nearby in order to keep them from disappearing quickly and requiring you to res an entire group of ostards over and over.
This may actually lead to some formerly rather weak low-slot "tanks" becoming more useful as they can let you use more ostards, so long as the tank is capable of surviving long enough without dying.
Ice Steed
Slots: 2
Taming Requirement: 100~
Info: An Ice Steed can be a relatively strong low-slot mount companion, similar to a nightmare. They hit a bit harder and can reach up to 1,000 health in Tartarus, but spawn rather rarely. They're not terribly difficult to tame and, if you have tamed a nightmare before, should be a straightforward encounter.
Location: In tartarus only (as far as I know) and spawn only in a very cold dungeon.
Combat: A fairly good fighter, you can't go wrong using it as a cheap low-slot defender when going out to tame. It may not be able to heal you, but it can hold its own and stall for you pretty well!
Ancient Rune Beetle
Slots: 3 OR 5
Taming Requirement: 93.9 OR 104.7~
Info: So, let's address the immediate question: why do their slots and taming requirements vary? The answer is quite simple! Ancient rune beetles are either stronger rune beetles (much higher health), or they are a reskinned Greater Dragon. In the case that it's an upgraded rune beetle, they take 3 slots. These are interesting upgrades to the usual rune beetles, and if you're a huge fan of the rune beetle in general, this is an awesome upgrade to pursue!
Location: In tartarus only, nearby a swamp and dungeon.
Combat: Essentially read the sections for Greater Dragons and Rune Beetles and place them both here, but add more health. That's the only real difference.
Special AI-Switching Pets
New, rare pets with interesting perks and abilities, stat cataloging is a work in progress.
Introduction
AI switching pets are a new experiment on the old, simple pets we know and love. These pets are fairly rare with long spawn cooldowns (2-3 days) and AI that switches when the pet gets lower on health. But that's not all! These pets also have unique abilities compared to other pets, so let's dive in and see what exactly we should expect. Locations for these pets won't be disclosed, but the best hint is simply knowing where it'd be likely that a pet of that kind should spawn, since most make sense depending on which type of model it's using.
Lighter Tier AI Switching Pets
Taming Requirement: 93.9
Slot Requirements: 3
Kolkhis
Cacodaemon
Orko
Gogmagog
Camazotz
Roc
Dybbuk
Basilisk
Heavier Tier AI Switching Pets
Taming Requirement: 109.1
Slot Requirements: 5
Worg
Impundulu
Gigantopith
Wendigo
Stats:
AI Script Mage - Poisoner
Str 1001 to 1525
Dex 152 to 164
Int 686 to 775
Hits 800 to 1150
Damage 25 to 30
Smilodon
Taming Requirement: 93.9
Slot Requirements: 3
Kolkhis
Info:
Combat/Observed Behaviors:
Stats:
AI Script Melee - Mage
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 13 to 20
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 13 to 20
Cacodaemon
Info:
Combat/Observed Behaviors:
Stats:
AI Script Mage - Poisoner
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 13 to 20
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 13 to 20
Orko
Info:
Combat/Observed Behaviors:
Stats:
AI Script Melee - Mage
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 13 to 20
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 13 to 20
Gogmagog
Info:
Combat/Observed Behaviors:
Stats:
AI Script Melee - Poisoner
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 13 to 20
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 13 to 20
Camazotz
Info:
Combat/Observed Behaviors:
Stats:
AI Script Archer - Melee
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 16 to 20
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 16 to 20
Roc
Info:
Combat/Observed Behaviors:
Stats:
AI Script Archer - Melee
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 16 to 20
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 16 to 20
Dybbuk
Info:
Combat/Observed Behaviors:
Stats:
AI Script Mage - Poisoner
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 13 to 20
AI Script Mage - Poisoner
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 13 to 20
Basilisk
Info:
Combat/Observed Behaviors:
Stats:
AI Script Melee - Poisoner
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 13 to 20
Dex 136 to 236
Int 236 to 436
Str 636 to 836
Hits 315 to 450
Damage 13 to 20
Heavier Tier AI Switching Pets
Taming Requirement: 109.1
Slot Requirements: 5
Observed Shared powers: All of the below pets can heal their owners and themselves as well as inflict a strong poison. They also will all swap AI when getting lower on health, but I've yet to test what they swap to when lower, specifically, as it's an edge-case scenario since tamers USUALLY are trying to keep their pets healthy when fighting. This section is a work in progress and new things may be discovered for each pet.
NOTE: AI Pets, upon returning to Trammel after visiting Tartarus, will have their base HP changed to match their Strength value. Keep this in mind!
NOTE: AI Pets, upon returning to Trammel after visiting Tartarus, will have their base HP changed to match their Strength value. Keep this in mind!
Worg
Info: A better Cu Sidhe! Finally, the dogs are back and are making their presence known. Despite every other new pet gaining their formerly unique combat aspect: healing themselves and their owner, the Worg brings new tricks to the table to boost themselves up and above pets of old. They may still not dethrone the Charger as the hardest hitting pet, but their melee is good and they're probably one of the better "all-around" pets of the new batch. Throughout testing so far, the Worg has proven to be one of the most reliable. "Man's best friend" could not have rung more true!
Combat/Observed Behaviors: The Worg is fairly straightforward, but effective. It gains new deadly poisoning abilities and enhanced melee, able to use crushing blow, mortal wound, whirlwind strike, and lightning strike borrowed from the bushido tree. This will sound a bit dry in comparison to what the other pets bring to the table, but the biggest draw to the Worg is its ability to tank. It has good resistances across the board, with all being equally capable of hitting 70%. Most tamers are always looking for the reliable tank they need to supplement other things they want to do, so the Worg will be a natural choice because of this one factor. And to top it all off: It's rideable, of course. So these abilities make it a rideable version of the Gigantopith, which you'll see later.
NEW OBSERVATION: It seems the Worg may have a damaging aura that's not listing the damage it does? Sometimes while taming them, I will take random losses of around 20 hp. Interested as to why, but not sure what the cause is.
NEW OBSERVATION: It seems the Worg may have a damaging aura that's not listing the damage it does? Sometimes while taming them, I will take random losses of around 20 hp. Interested as to why, but not sure what the cause is.
Stats:
AI Script Melee - Poisoner
Str 900 to 1185
Dex 686 to 775
Int 86 to 175
Hits 700 to 950
Damage 24 to 28
Impundulu
Info: Who doesn't want a Rend? Inspired by arguably the coolest Reptalon boss ever (not that it has much competition), the Impundulu is bound to make you say "I want that!" It also boasts some curious abilities and I'm still testing to see whether I'm missing something, but the Impundulu has continued to impress me on occasion while also letting me down in some key fights due to poorer tankiness compared to its biggest (in my opinion so far) competitor, the Worg. This leaves me on the fence about whether it's great or just good, but I'm determined to see how far I can push it. I mean c'mon, it's a Rend!
Combat/Observed Behaviors: In melee combat, the Impundulu can behave much like a Rend, dishing out stun after stun to a single target. This can be pretty helpful, as for certain enemies it allows you breathing room to continue healing if the target is left un-hit for a second. They also have strong poisoning abilities on top of higher-tier spellcasting ability. To top all this off, the Impundulu also uses a "You Feel Weaker!" debuff on its target to, I'm assuming, do some passive aoe damage. Suffice to say, it has a lot of tools and should be very powerful on paper. The Impundulu boasts absolutely bonkers Fire Resist, reaching 90% sometimes, and strong physical resistance upwards of 75%, but unfortunately suffers a bit in the other 3 resistance typings. Getting cold, poison, and energy to 50% is pretty important, since their resistances in these typings can go as low as 35%, which is a huge liability for any pet that's expected to front-line. They can definitely hit 1500 HP in trammel, and I've yet to see if this can be surpassed. Either way, the Imundulu is a solid pet and has an interesting kit along with being rideable.
Stats:
AI Script Mage - Poisoner
Str 1001 to 1525
Dex 152 to 164
Int 686 to 775
Hits 800 to 1150
Damage 25 to 30
Stats:
AI Script Mage - Poisoner
Str 1001 to 1525
Dex 152 to 164
Int 686 to 775
Hits 800 to 1150
Damage 25 to 30
Skelter
Info: Yup, that's right. A skeletal dragon. A real, tameable skeletal dragon. This pet, unfortunately, has a low amount of observed info so far as I can't really tell what it's special moves are aside from the obvious. But make sure you grab a Skelter as it's awesome to behold, awesome to own, and could likely have some hidden potential.
Combat/Observed Behaviors: The Skelter seems to hit a bit harder than other pets, but doesn't have the enhanced special melee attacks like the Worg or Gigantopith. It hits normally, but hard, and applies a strong poison per hit, allowing it to assist in preventing the enemy from healing. Unfortunately, though... that's about it that I've seen so far. There's likely some hidden potential to the Skelter that I haven't seen yet, so I will update this later.
Stats:
Ai Script Melee - Mage
Str 900 to 1185
Dex 686 to 775
Int 900 to 1185
Hits 700 to 1100
Damage 28 to 32
Stats:
Ai Script Melee - Mage
Str 900 to 1185
Dex 686 to 775
Int 900 to 1185
Hits 700 to 1100
Damage 28 to 32
Gigantopith
Info: The gigantopith may appear look similar to a dopey troglodyte, but they're formidable pets that have some strange, unexpected powers. Like the other new pets, it hits decently hard and has a reasonable health pool if you can find a good one. But are its new tricks enough for it to stand out among the rest? Or is it simply an inferior version of another new pet?
Combat/Observed Behaviors: Gigantopiths hold similar a similar rank of melee dominance to the Worg, capable of using crushing blow, whirlwind strike, bleed attacks, and even bushido-inspired lightning strikes to enhance their melee combat abilities. They also utilize very powerful poisoning effects to add extra damage and some healing prevention to the enemies they strike. This leaves them in an interesting place: No magery, but heavy melee and poison abilities. I have yet to see a Gigantopith with higher health than 950ish in Trammel, but I'm reasonably sure their health can go higher. Their resistances across the board are solid, so Gigantopiths are definitely made to be up in the front lines tanking and dishing out some decent damage (55-70 range for all resistances) like the Worg, so they share the same general role - Front line tank, but also strong melee fighter. Definitely worth using if you can get one with good health!
Stats:
AI Script Melee - Poisoner
Str 900 to 1185
Dex 686 to 775
Int 86 to 175
Hits 700 to 1150
Damage 24 to 28
SeilenoiStats:
AI Script Melee - Poisoner
Str 900 to 1185
Dex 686 to 775
Int 86 to 175
Hits 700 to 1150
Damage 24 to 28
Info: I know, we all hate Satyrs, especially mages, but bear with me here. Have you ever wanted a strong archer pet? Because that's what you're getting with this Seilenoi, all wrapped up into one curious satyr-inspired package. They may not have the annoying bard-powers of normal Satyrs, but a Seilenoi may surprise you in its ability to apply reasonable pressure from afar. Also, beware: taming them can be a pain if you're not prepared! It would also definitely be super cool to see an Archer/Tamer running a Seilenoi and Roc for triple the archer action!
Combat/Observed Behaviors: Seilenoi have on-hit arrows. Yea, that's right. They don't only shoot arrows, but also have an added on-hit fireball effect tacked onto them! To top it off, Seilenoi also utilize the deadliest of poisons in combat, so they're covering you from afar not only with consistent helpful damage, but poisoning and on-hit fireball as a cherry on top. Definitely worth considering for usage if you have another pet that can act as a tank OR you're willing to play as a distraction or fellow archer. Their fire, physical, energy, and cold are all reasonable, with physical being fairly high at around 70% typically, but they have a definite weakness to poison and their energy resistance can be a bit on the low end with a bad roll.
Stats:
AI Script Archer - Melee
Str 900 to 1185
Dex 686 to 775
Int 900 to 1185
Hits 800 to 1150
Damage 20 to 26
Stats:
AI Script Archer - Melee
Str 900 to 1185
Dex 686 to 775
Int 900 to 1185
Hits 800 to 1150
Damage 20 to 26
Wendigo
Info: The deathly Wendigo is rather terrifying at first glance, bearing resemblance to an ominous, cloaked figure similar to a Harrower. They seem to have an affinity for spellcasting and poisoning, giving access to some flexibility while also being a reasonably heavy hitter. Having personally only found one location so far, I can say that these pets seem to be the rarest for me personally, but I still have much to explore...
Combat/Observed Behaviors: Powerful mages, Wendigos seem to have a Stun and backstep combo, where they stun their target and back off to cast a spell or heal themselves. They also boast a very strong poison effect on top of casting higher level mage spells than your average pet (Flamestrike is a regularly used spell). Wendigos appear to reach 1500 health in Trammel and are very resistant to Fire and Physical with much weaker resistances to the rest of the elements.
Stats:
AI Script Mage - Poisoner
Str 1001 to 1525
Dex 152 to 164
Int 686 to 775
Hits 800 to 1150
Damage 25 to 30
Smilodon
Info:
Combat/Observed Behaviors:
Stats:
AI Script Melee - Poisoner
Str 900 to 1000
Dex 686 to 775
Int 686 to 775
Hits 1000 to 1400
Damage 22 to 26
Str 900 to 1000
Dex 686 to 775
Int 686 to 775
Hits 1000 to 1400
Damage 22 to 26