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Post by Amairgen on Apr 23, 2020 8:53:55 GMT -8
. . . . There's a lot of routes for new AI versions. They could be rare spawns in general from their base creature type, new creatures entirely with a new spawn zone, tied to a special event or quest or puzzle of some sort, etc. Each would have its own fun tied to it! If the creature you're changing is intended as a buff to an already existing pet, then I guess that would just require people to switch over which would happen over time as people found out about the new AI improvements. As for the abilities involved, I guess that comes down to what's possible and how it can fit into different kinds of AI/Pet "styles," I guess you could call them. So stuff like defensive pets, offensive damage pets, supportive buffing/debuffing pets, etc. Thank you for the seeds planted in my head *grins* At the moment I envision: 1) 14 new pets that do not have the appearance of any existing pets and which will have varying abilities. These will be found in random areas (could change about) and/or from quests via special scrolls/eggs/potions etc. 2) Many (but not all) of the usual tameables will be given some extra/or varied abilities and I will try to respawn them all. I know I will miss many but those can be killed off over time. 3) My plan is to have all new pets identifiable by the hue of their name or title. Yep . . A lot of work but will get it done.
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Post by Calcifer on Apr 23, 2020 10:43:50 GMT -8
I'm so excited to use my new tamer! But also it gives me a little time to get some decent gear together haha!
Thank you sir!
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Post by Crossbreed on Apr 23, 2020 16:20:02 GMT -8
Awesome, looking forward to it!
Also Calcifer, I think I saw you made a post about greater dragon taming? If you want any help or tips in game I'm always willing to help or chat!
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Post by Calcifer on Apr 24, 2020 3:10:30 GMT -8
I'd love that! Can always use some help!
I managed to tame my first greater dragon yesterday which was exciting, went for the minax stronghold location as i'm still looking for where they spawn. Totally making the most of your taming compendium though, it's ace! Got myself 130 taming, Lore & Peace and it made it much less scary - although still pretty scary haha!
Not sure if you have a catalog, but do you know rough stats to look for as a minimum decent greater dragon?
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Post by Crossbreed on Apr 24, 2020 15:04:59 GMT -8
Greater Dragons seem to have a big gap in hp potential. I think the max hp on a normal GD tamed (from tartarus, I'm guessing?) that I've personally seen was 2.5kish? It's been a while so I don't really remember. I think I had a max possible HP Exalted GD which was fairly solid as well so I can check that too, but it seems like the tartarus pets with boosted hp are better. I think Alk also said he likes shadow wyrms personally over GD, but I don't really use a shadow wyrm. You have to get a good shadow from tartarus for it to be competitive.
Now that there are tartarus chargers, I would recommend those above pretty much anything else atm if you want a pet you can use in general that's strong. They're simply too good in comparison to all other pets and you can try (i think amairgen implemented them for everyone) for a stronger Exalted Charger that has boosted stat caps OR getting a non-exalted charger with high hp. I have some pets on display at my house in tokuno if you want to lore and see different pet stats that I've found in tartarus. I can also show you where they spawn if you want, but be VERY careful. They hit super hard if they touch you. The new, improved exalted charger is solid in that it doesnt have absurd hp, but it hits hard and consistently.
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Post by Calcifer on Apr 25, 2020 13:49:26 GMT -8
That's awesome! Thank you, i'll definitely have a scout & check out your pets, it'll be great to have some benchmarks to compare to. My recent taming seems like it probably isn't much of a keeper then. Still felt like an accomplishment though - It was a none exalted version too. Perhaps i'll also seek one of these new noble steeds you mention soon as well & check out the shadow wyrms, & see what else is around. I'm excited to explore what is available & see the new additions too. I've had some super frustrating technical difficulties this week so been held back a bit but hopefully it won't be too long until I'm back in the fray with new gear & a working computer! I'd definitely be up for an adventure if & when you see me on so just give me a shout.
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Post by Crossbreed on Apr 25, 2020 17:01:59 GMT -8
Sounds good
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Post by Amairgen on Apr 26, 2020 13:17:07 GMT -8
At the moment I envision:
Okay . . to keep everyone up to date . . .
Here is the latest on how the New Pet Project is going.
1) There will be 14 new Tamables when done (more could be added later if there is need)
2) These new pet types will get one of five New AIs.
3) Some of these new AIs will enable some of the Pet types to switch AIs on the fly depending on their Health.
4) The new pets will Spawn (or drop) with a special Hue and their Names and Titles will display in the world with that same special Hue. Those colored Names will pop up on your screen as you approach making them a little easier to find.
Okay . . now for a related question that might apply to 'all' pets or 'just the new' ones.
1) When creatures are Tamed they experience a Stat/Skill reduction from what they enjoyed in their 'wild' state. Should that loss be less or should it even be eliminated so there is Less/No reduction in Stat/Skill after being Tamed?
2) If we make a change here should it apply to 'all' Tameables or just to the 'new' ones?
Thanks for the input.
Cheers
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Post by Crossbreed on Apr 26, 2020 14:03:50 GMT -8
The nice thing about removing that reduction is that you don't have to increase the pet's wild hp to make it tamed at the "tamed hp" range you want players to use that pet at. I've also always disliked the HP reduction because you have to calculate it roughly before taming rather than being able to see the pet's hp when you lore it straight-up. You get used to it, but it's just a hassle.
If you remove it from all pets, it'll also indirectly increase the HP on certain dragon types and on Cu's. I don't think that's necessarily a bad thing for Cu's because they've been kind of left behind as weaker pets now, but for Greater Dragons it could cause them to have much higher HP levels if left that way (especially in tartarus) without reducing their HP.
So I guess my final word would be, it'd be nice on the new ones for sure. It'd likely be fine on all as long as we make sure the Greater Dragons don't end up with 6k HP from tartarus because of it or something ridiculous. In their case, maybe leaving it only on Greater Dragons would be enough.
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Post by Calcifer on Apr 27, 2020 1:09:25 GMT -8
I'm just hoping for a sweet vorpal bunny pet that can help me take over the world!
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Post by Amairgen on Apr 27, 2020 8:09:27 GMT -8
The nice thing about removing that reduction is that you don't have to increase the pet's wild hp to make it tamed at the "tamed hp" range you want players to use that pet at. I've also always disliked the HP reduction because you have to calculate it roughly before taming rather than being able to see the pet's hp when you lore it straight-up. You get used to it, but it's just a hassle. If you remove it from all pets, it'll also indirectly increase the HP on certain dragon types and on Cu's. I don't think that's necessarily a bad thing for Cu's because they've been kind of left behind as weaker pets now, but for Greater Dragons it could cause them to have much higher HP levels if left that way (especially in tartarus) without reducing their HP. So I guess my final word would be, it'd be nice on the new ones for sure. It'd likely be fine on all as long as we make sure the Greater Dragons don't end up with 6k HP from tartarus because of it or something ridiculous. In their case, maybe leaving it only on Greater Dragons would be enough. Okay: 1st . . . any change would only affect newly Tamed ones not existing Tamed ones because the control is in the Taming process. 2nd . . . It looks like it would be easy enough to have the Stat/Skill reductions removed on all but the Greater Dragon 3rd . . . Big Questions: - are Greater Dragons as they are at the moment 'Over Powered' as a pet? - should they get a heavier Stat/Skill hit on being Tamed?
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Post by Crossbreed on Apr 27, 2020 14:21:39 GMT -8
I don't think Greater Dragons are overpowered. They function as a good tank at the moment, and tartarus ones can hit pretty high hp totals but not more than a tartarus wild charger can hit (if not slightly higher than them). The main difference is a greater dragon can have better resistances across the board, so it can be a true tank, whereas a charger doesn't have super good resistances. I think if greater dragons had 5-6k health though, that might be a bit excessive They're fine as is, imo. It depends on what is being changed overall with the new pets, but I'd imagine they'd still hold their own as good pets if left unchanged with how they function now.
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Post by Amairgen on Apr 28, 2020 14:48:08 GMT -8
- It is not my wish to steal this Thread from Crossbreed's original intention so if requested I can move the post to a new Thread -Okay . . As some know . . I decided to make 'New Additional Pets' with new AI abilities and I'm getting closer to doing some serious scripting on them and their AIs. If these AIs work well then at some future time we may give it to some existing pets when their 'Wild' form is respawned into the world. Sadly I cannot change the AI of existing tamed pets unless I do so manually in-game which I will resist for obvious reasons. So . . here is an overview The New Pet Types:- There will be 16 new Types - All will have the ability to Heal/Res their Owner - All will have no Stat/Skill loss when Tamed - All will each be assigned a random Name for their Type - Ones with a Body Type similar to a regular pet will have a different Hue. - You can Rename them but their Type/Title will always display - They have a Main AI that will switch to a different AI on the fly based on their health - Ones with Magery may also cast Spellweaving and Necro (Blood Oath will not be included) - Ones with Magery will also do some Melee Damage - I have given no thought to the number of 'Slots' these will require The 'Table' below is a proposed 'Guide' Body Types | AI Switching | Title/Type |
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Drake | Melee To Mage | Kolkhis | SnowElemental | Melee To Mage | Cacodaemon | Cu Sidhe (mount) | Melee To Mage | Adlet | SkeletalDragon | Melee To Mage | Skelter | Harpy | Melee To Archer | Camazotz | Kirin (mount) | Melee To Archer | Roc | Satyr | Melee To Archer | Seilenoi | Wyvern | Melee To Poisoner | Basilisk | Orc Bomber | Melee To Poisoner | Gogmagog | Troglodyte | Melee To Poisoner | Amarok | Charger (mount) | Melee To Poisoner | Sleipnir | Restless Soul | Mage To Archer | Dybbuk | Harrower | Mage To Archer | Wendigo | Silvani | Mage To Archer | Anemoi | Vortex | Mage To Poisoner | Cacodaemon | Reptalon (mount) | Mage To Poisoner | Impundulu |
This is open for constructive discussion. Cheers
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Post by Crossbreed on Apr 29, 2020 1:16:18 GMT -8
Sounds awesome. This will be super fun to experiment with once we can start taming them. Also some cool, interesting body types in there as well. Some are unexpected! Never imagined taming a troglodyte-bodied pet. Very curious to see the AI switching in action as well. I hope to give some real constructive discussion once I can see them in action after it's all done. ( Also, I don't mind this being in this thread. This is serious taming business )
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Post by Calcifer on Apr 29, 2020 5:07:42 GMT -8
What?! No Vorpal Bunny?! Jokes! This is so freakin' awesome & i'm super excited to get to play with it! Thank you sir!
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