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Post by Amairgen on Aug 15, 2018 12:05:00 GMT -8
I have posted a temporary file for review and input. This file shows the properties that are pre-assigned to items when they are crafted from our Ore ingot resources as well as how many Min/Max properties can be placed on items created from Runic Hammers. Note - This is a work in progress. Please send a 'PM' to Amairgen on this forum with any constructive input. Here is a link to the file. www.uotraditions.com/oreprops.htmlThank you *bows*
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Post by alk760 on Aug 15, 2018 19:37:34 GMT -8
Please consider all the resist and damage breakdowns are too much to go into. so lets not If we can keep it so one specific property is added to each material overall it will be easier.
Sofar we have .
Gold adding Mage Armor to armor but I remember it used to add a lot of luck instead.
Silver adding Undead Slayer but only if u use the corresponding runic hammer. overall making a weaker weapon than a novice spellcrafter.
And the ability to add leech life to the Tradium Runic labled weapons. The bonus property should be with the material and not with the runic. this way adding silver metal to an already spellcrafted "Iron" Weapon will simply give it 1 more slot and Undead Slayer.. If the weapon already has a slayer property adding silver will not replace but just add on so you can have a Dual Slayer.
The Runic Hammers should simply regulate how many bonus slots and what spellcrafts will adhere.
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Post by Amairgen on Aug 24, 2018 23:27:53 GMT -8
UPDATE #1
Okay . . I have completed the next round of changes to the Ore/Ingot/Runic portion of the Crafting System.
Please revisit the 'Link' provided in the first post of this thread which in now updated.
The files are on the Server waiting now so you can play with it to see for yourselves how it looks. As always I appreciate the communities input.
Cheers
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Post by alk760 on Aug 25, 2018 8:49:14 GMT -8
I'll do more testing later with this but it seems to be working smoothly. still in awe over the possibility.
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Post by alk760 on Aug 25, 2018 19:47:05 GMT -8
still testing but i recommend players not use their tradium hammers and ingots for armor.. it's not making anything useful..
First test was with Platinum for the +2 stam regen. I was hoping with the Tradium Runic it would end up with +3 stam +1 mana +1 health. but that was not the case.. after 25 chain tunics I only managed a +2 stam +1 Mana. "When the runic +stam regen eventually gets added it ends up removing +1 leaving the total stam regen at +1 instead of +3. With Tradium Ingots it was even worse... soooooo much worse.... we can use our tradium ingots as door stoppers now worse.... rarely did any regen appear on the item. the luck is good. the reflect is good. but lacking regens it's not superior as a material.
Maybe we can add a +1 to all regens to the base Tradium material. and allow the runic to stack onto it allowing +2.
The tradium hammer only gets 8 bonus slots when used with tradium ingots. if you use a lesser material it scales down to +6 bonuses. i guess this is ok but for what we end up with i feel the materials that come with regen are more useful. Having 8 bonuses to armor isn't that great because were able to hit most caps with basic spellcrafting 5 slot gear
In conclusion from what i've made and experienced I feel that Runic Hammers should all have a chance to add some kind of Regen and that the number of bonuses is set by what hammer is used and not the material.
All material bonuses seem to be working I still haven't found any issues on that end.
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Post by alk760 on Aug 26, 2018 6:07:03 GMT -8
Moving on to Weapons.
So many possibilities... yet sooo many restrictions.. First off I had to make the dual Slayer. it came out half decent tho it was lacking 2 bonus slots.
Next I did a damage test with the Tradium's 100% Direct damage.. and booya! this was great. over all damage output was noticeable. but lacking mana and stam leech it does not work as well for some builds/all builds..
I made a box full of misc weapons using different hammers/ metals. other than the restrictions/ limitations I saw no bugs or issues.
All runic hammers left the Runic Label allowing life leech to be added. but not all hammers added bonuses to stats and what not. if we can get Direct damage to kick in at 20% starting with Valorite and scale the next materials up to Tradium's 100% allow all Hamers to have a chance to add % to a leech or % to two leeches. and all 3 leeches being added with Tradium. Set it so tradium hammers add 8 slots to any material.
Also i'm thinking about the same material bonuses be added to the hammer. so using a tradium hammer on Silver will allow for an 8 slot dual slayer with some direct damage and all 3 leeches.. This will allow players to Mix and Match hammers to materials for the bonuses they want....
As always thank you making this possible.
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