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Post by alk760 on Aug 7, 2021 5:36:50 GMT -8
For a while there's been an issue when trying to use a skill ball when you are at 1200 points.
An in game work around was to store skill on a stone in order to free up points and be able to use skill balls.
only issue is that the quest stones only have a few charges so eventually we need to repeat the quest many times through our game play experience. I understand the reasoning behind the charges to make it repeatable but it's become tiresome having to go through it over and over.
Anyway the quest stones can be permanent so we only need to do it once?
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Post by Amairgen on Aug 7, 2021 7:13:55 GMT -8
I will look into that. Originally the Quest Soulstones were a temporary way for people to use this type of item until they were able to get the 'true' Soulstones as Veteran rewards.
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Post by alk760 on Aug 7, 2021 8:11:35 GMT -8
Yes ty I now remember that reason. I'm just seeing a need for the soulstones well before they become available through Veteran Rewards. The quest it self is hard enough to reward a True Soulstone. We still will need to repeat the quest if we require another stone but this would reduce the number of times an average player will have to run. Also the skill ball issue could be resolved without GM intervention much easier this way and i'm not seeing Soulstones on the Vet list. are they there and just not posted on Forum?
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Post by Amairgen on Aug 8, 2021 7:51:55 GMT -8
True Soulstones are a 12 month Veteran reward
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Post by dellucian on Aug 8, 2021 8:32:40 GMT -8
any chance we will see an update to vet rewards? i've got 8 saved up b/c a bunch of the stuff becomes less useful by the time you get to them lol. even if there were different versions of the items posted. like a blessed bag with no weight limit. or something along those lines. ((If its not a difficult task, i know you have alot on your plate at the moment ))
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Post by Amairgen on Aug 8, 2021 9:50:26 GMT -8
The Veteran Rewards were reworked and changed within the past six months. I am open to suggestions but not likely to add things like unlimited weight blessed bags which are not a realistic fit (even in our fantasy land).
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Post by dellucian on Aug 8, 2021 13:12:51 GMT -8
DND has bags of holding so it does work for fantasy lol.
i've got accouple ideas that may work such as: a deed to make a bow one handed enough tokens to purchase some arties from the new vendor i'm not sure how difficult it would be but OSI had a "light house" that can recover a ship, maybe a "Home Port" option that works like the SOS book? maybe a yard add on certificate for a free yard add on?
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Post by alk760 on Aug 18, 2021 15:37:19 GMT -8
Risk Vs Reward.
Without this the game just isn't as fun.
1 handed bows only make sense for the normal Crossbow because it's more of a crossbow pistol.
The Prices of the Artifacts al tho useful as the vendor is I Agree is high in price. I used to value a single artifact Piece at 25k gold seeing how you needed 8 to complete it making 1 finished piece worth 200k. There Are Hundreds of deco deeds that Drop off Tradian mobs. The Town of Cove has a vendor that sells all sorts of plants for your house and yard as well as a Special Yard tool to create you own personal space..
As for items that let you hold infinite weight and anything that removes what little risk we still have is not something ide go for.
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