Post by yhaguen on Jun 16, 2018 22:50:55 GMT -8
Ahahah It's Time to Hunt!
Tartarus is not only a Trammel reflection, is like a black stone with a brut, savage growing living primal diversity fighting for survival and running away the Dread Forces from beyond.
Dungeons here are not like Trammel ones. They are deeply connected and modded by those Dread Forces. For the Ones on the path to track them, here my notes about what I was able to discover. Beware, Entities beyond understanding and power walk deep in these tunnels!
There are 3 ways to go in or out of Tartarus:
Now it's time to speak about the dungeons themselves! Entrance are exactly the same as the Trammel ones, changes occur deep eheheh!
Note: Yellow "From" indicators on the maps means no step back allowed.
Avarice
II. Notes
- Level 2 you can found 3 holes on the ground. I was not able to use them.
- The Gob Mines Trammel level 3 entrance leads to the Goblin Mines. Small area with no special particularities. Just never trust a Gob!
- Level 3 the more interesting here. you'll found a lot Ettins, Ogres and Trolls including the 3 chieftains. Powerful encounters but also plenty of gold! This level leads to the deeper section of Tears N/W corner and to the Cathedral of Minax, Pernicious final level in N/E Corner.
- No special remarks (yet) on levels 1, 4 & 5.
III. Artifacts
Rogue set (Assassin-Jackal) / Adventurer set (Fire).
Devious
I. Map
II. Notes
- Level 1 no special ints
- Level 2 Tartarus Lost Lands access.
- Level 3 The right section is barred by two walls but a stone close to the walls allows teleport on both side.
- Level 4 Lot of Ancient And Even More Lichs and access to 3 different dungeons. There is a secret door near the Dubious and Wrent arrival to access to the south room. This room is a knight cemetery heavily guarded.
III. Artifacts
Rogue set (Harrower-Shadowlords) / Mage set (Sorceress-Midnight).
Draggle
I. Map
II. Notes
- Level 1 small room with staircases
- Level 2 Lizard level including King, Queen and Shamans. This level leads to the Level 3.
- Level 3 no special feedback.
- Level 4 There are 2 parts here: The Ratman area reached from the level 1 grants access to another locations. No special difficulties here. The second one, reached from the Level 3, is a drake lair with a swamp on the South corner. This swamp is inhabited by TWO Hvergelmirunnr The Stagnant! Those Bosses with at least 50K hit points create walls to surrounding you, spread big area of poison effect and summon a lot of plagues. Expect direct damages between 60 and 80 from the bosses and between 30 and 40 from the plagues. Kill plagues as soon as possible, it is a very hard fight!
III. Artifacts
Rogue set (ShadowDancer) / Adventurer set (Ranger-Hunters).
Tartarus is not only a Trammel reflection, is like a black stone with a brut, savage growing living primal diversity fighting for survival and running away the Dread Forces from beyond.
Dungeons here are not like Trammel ones. They are deeply connected and modded by those Dread Forces. For the Ones on the path to track them, here my notes about what I was able to discover. Beware, Entities beyond understanding and power walk deep in these tunnels!
There are 3 ways to go in or out of Tartarus:
- World Holes: Some holes on the ground allow to travel between the Facets. Sometimes it is a one-way path! One of the best access (in and out) is the hole into the Cove Cemetery vault.
- Moonstones: A Moonstone create a gate from a facet to another, Tartarus Moonstone leads from Trammel to Tartarus and vice versa. Groups have to be in the same party to be able to cross the gate. Moonstones are gathered by miners.
- The Medeis Incantatrix: This powerful spell book provides gates from anywhere to everywhere!
Now it's time to speak about the dungeons themselves! Entrance are exactly the same as the Trammel ones, changes occur deep eheheh!
Note: Yellow "From" indicators on the maps means no step back allowed.
Avarice
- Map
II. Notes
- Level 2 you can found 3 holes on the ground. I was not able to use them.
- The Gob Mines Trammel level 3 entrance leads to the Goblin Mines. Small area with no special particularities. Just never trust a Gob!
- Level 3 the more interesting here. you'll found a lot Ettins, Ogres and Trolls including the 3 chieftains. Powerful encounters but also plenty of gold! This level leads to the deeper section of Tears N/W corner and to the Cathedral of Minax, Pernicious final level in N/E Corner.
- No special remarks (yet) on levels 1, 4 & 5.
III. Artifacts
Rogue set (Assassin-Jackal) / Adventurer set (Fire).
Devious
I. Map
II. Notes
- Level 1 no special ints
- Level 2 Tartarus Lost Lands access.
- Level 3 The right section is barred by two walls but a stone close to the walls allows teleport on both side.
- Level 4 Lot of Ancient And Even More Lichs and access to 3 different dungeons. There is a secret door near the Dubious and Wrent arrival to access to the south room. This room is a knight cemetery heavily guarded.
III. Artifacts
Rogue set (Harrower-Shadowlords) / Mage set (Sorceress-Midnight).
Draggle
I. Map
II. Notes
- Level 1 small room with staircases
- Level 2 Lizard level including King, Queen and Shamans. This level leads to the Level 3.
- Level 3 no special feedback.
- Level 4 There are 2 parts here: The Ratman area reached from the level 1 grants access to another locations. No special difficulties here. The second one, reached from the Level 3, is a drake lair with a swamp on the South corner. This swamp is inhabited by TWO Hvergelmirunnr The Stagnant! Those Bosses with at least 50K hit points create walls to surrounding you, spread big area of poison effect and summon a lot of plagues. Expect direct damages between 60 and 80 from the bosses and between 30 and 40 from the plagues. Kill plagues as soon as possible, it is a very hard fight!
III. Artifacts
Rogue set (ShadowDancer) / Adventurer set (Ranger-Hunters).